kek
Offline 172.240.236.29:24634 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 108/500
- 130/100
- 147/225
- 45/700
- 4/200
- 18/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does kek follow?
To tell the rhythm of kek, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 50 days 14 hours ago.
Lists and filters
How should you read the tags on kek?
Tags published by kek, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163493 (Build): The server runs game build 163493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does kek appear in Rust Metrics lists and filters?
These Rust Metrics lists carry kek: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What player count does kek carry?
Status for kek: offline. Last seen 45 days 19 hours ago.
Server details
What location is kek hosted in?
Reading: location. kek gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 172.240.236.29:24634.
What Rust version is kek on?
Rust network protocol 2633 and build 163493 on Linux is the build kek runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is kek, and is it online now?
Check: connection. kek is offline at this moment. Last contact was 45 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on kek?
Check: gather rate. The name kek does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on kek?
Check: map. Procedural, generated by the game, on kek.
Join
How do you connect to kek?
To join: start Rust, press F1 and type client.connect 172.240.236.29:24634. Or press Launch Rust here and Steam opens the game and connects you.