SFBA Lighthouse
Online 172.240.229.155:28015 checked 11m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 63 · below 20 is lag, below 10 is badEntities
48 h range 204,423–207,062 · memory 4,834 MBUptime
5 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:25 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 105/500
- 129/100
- 119/225
- 90/700
- 25/200
- 24/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on SFBA Lighthouse?
The busiest point of its recent wipes drew 1 players on average. 37 hours after the wipe, the crowd peaked on the latest wipe.
When does SFBA Lighthouse wipe?
To tell the rhythm of SFBA Lighthouse, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 12 hours ago.
Tags
How should you read the tags on SFBA Lighthouse?
Tags published by SFBA Lighthouse, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does SFBA Lighthouse appear in Rust Metrics lists and filters?
On Rust Metrics, SFBA Lighthouse sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does SFBA Lighthouse hold among Rust servers?
Ranking for SFBA Lighthouse: #15,348 on seven-day player hours, top 69% of all ranked servers.
What is the population on SFBA Lighthouse?
0 of 100 slots are filled on SFBA Lighthouse right now. Seven-day reading: 0 players on average.
Server details
Which location does SFBA Lighthouse run from?
No region comes from SFBA Lighthouse. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 172.240.229.155:28015.
What Rust version is SFBA Lighthouse on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by SFBA Lighthouse. To get in, your game needs the same protocol; Steam applies the update.
Is performance on SFBA Lighthouse within range?
Over the last 48 hours the average was 76 server fps; the floor was 63. Peak entity count: 207,062. Buildings, deployables and all else included. Check: memory. Peak use was 5,793 MB. Expect lag when fps falls and entities climb.
Is SFBA Lighthouse up, and how often does it stay up?
Check: connection. SFBA Lighthouse is online at this moment. By its reported uptime, the last restart was roughly 5 days 21 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does SFBA Lighthouse enforce, and what are its settings?
Reading the name gives no gather rate for SFBA Lighthouse. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is SFBA Lighthouse on?
From seed 7007, the game generates the procedural map on SFBA Lighthouse. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto SFBA Lighthouse?
To join: start Rust, press F1 and type client.connect 172.240.229.155:28015. Or press Launch Rust here and Steam opens the game and connects you.