RUST METRICSFlight deck · live data
Data live Servers11,814 Players72,000 Populated3,646 Fresh wipes 3 h206 Scan5 min
‹ All servers172.240.123.100:25602
Online Full Queue Fresh wipe Wipe due No query

The Playground | Experimental Mods & Testing

Online 172.240.123.100:25602 checked 6m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 80 SERVER FPS

Server fps

48 h low 25 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 151,569 ×1000

Entities

48 h range 144,689–151,610 · memory 4,037 MB
1239 ET SINCE RESTART 08:29

Uptime

8 h 29 min since its last restart, at the last reading
7-day average0peak 3
Rank#5,111top 23%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Memory4,037MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75114:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 15:04 UTC4d ago 3 – running 0
Sat 17 Oct, 16:51 UTC11d ago 1 halved by day 1 6.9 days 0
Fri 16 Oct, 20:54 UTC12d ago 1 – 0.8 days 0
Sun 4 Oct, 15:36 UTC24d ago 1 halved by day 2 12.2 days 0
Thu 1 Oct, 17:45 UTC FW27d ago 2 halved by day 1 2.9 days 1
Tue 29 Sep, 19:21 UTC29d ago 2 – 1.9 days 0
Sat 19 Sep, 18:57 UTC39d ago 2 halved by day 1 10 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on The Playground | Experimental Mods & Testing when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. 8 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

How often does The Playground | Experimental Mods & Testing wipe, and when?

No next wipe can be predicted for The Playground | Experimental Mods & Testing, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 22 hours ago.

Tag meanings

Which tags does The Playground | Experimental Mods & Testing carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from The Playground | Experimental Mods & Testing. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show The Playground | Experimental Mods & Testing?

On Rust Metrics, The Playground | Experimental Mods & Testing sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does The Playground | Experimental Mods & Testing hold among Rust servers?

Player hours over seven days put The Playground | Experimental Mods & Testing at #5,111, in the top 23% of all ranked servers.

What is the population on The Playground | Experimental Mods & Testing?

Current headcount on The Playground | Experimental Mods & Testing: 0 players, 40 slots available. Seven-day check: 0 players on average. Peak reading: 3. Average at the busiest hour was 0 players, at 23:00 UTC over the last 48 hours.

Server details

What location is The Playground | Experimental Mods & Testing hosted in?

No region comes from The Playground | Experimental Mods & Testing. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 172.240.123.100:25602.

What Rust version is The Playground | Experimental Mods & Testing on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by The Playground | Experimental Mods & Testing. Check: protocol. To join, your game must match; Steam handles the update.

How does The Playground | Experimental Mods & Testing perform?

Check: fps. Average 63 server fps over the last 48 hours, low of 25. Within range. Check: entities. The peak was 151,610, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,898 MB. Expect lag when fps falls and entities climb.

How reliable is The Playground | Experimental Mods & Testing, and is it online now?

Check: connection. The Playground | Experimental Mods & Testing is online at this moment. Reading: uptime. About 8 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on The Playground | Experimental Mods & Testing?

No gather rate appears in the name: The Playground | Experimental Mods & Testing. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is The Playground | Experimental Mods & Testing on?

Size 4,500 and seed 1337: the game generates the procedural map on The Playground | Experimental Mods & Testing from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

How to join

What do you do to join The Playground | Experimental Mods & Testing?

To join: start Rust, press F1 and type client.connect 172.240.123.100:25602. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://mrga.craftingstore.net/.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players Slots: 40.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.