RUST METRICSFlight deck · live data
Data live Servers11,898 Players102,471 Populated3,963 Fresh wipes 3 h334 Scan5 min
‹ All servers172.238.21.190:51888
Offline Full Queue Fresh wipe Wipe due No query

Preflight Test

Offline 172.238.21.190:51888 checked 21d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,894top 72%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Preflight Test wipe, and when?

The rhythm of Preflight Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 9 hours ago.

Tag meanings

Which tags does Preflight Test carry, and what do they mean?

Tags published by Preflight Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): Build 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Preflight Test?

These Rust Metrics lists carry Preflight Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does Preflight Test sit in the rankings?

Player hours over seven days put Preflight Test at #15,894, in the top 72% of all ranked servers.

How full does Preflight Test get?

Status for Preflight Test: offline. Last seen 21 days 9 hours ago.

Server

Where does Preflight Test sit?

Reading: location. Preflight Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 172.238.21.190:51888.

What Rust version is Preflight Test on?

Reading: Preflight Test, Rust network protocol 2634 and build 167058, Linux. Matching protocol is required to join. Let Steam update your game.

Is Preflight Test up, and how often does it stay up?

Check: connection. Preflight Test is offline at this moment. Last contact was 21 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 8 October 2026, recorded by Rust Metrics.

Settings and map

What rules does Preflight Test enforce, and what are its settings?

No gather rate appears in the name: Preflight Test. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Preflight Test?

Procedural map on Preflight Test, made by the game's generator.

How to join

How can you get onto Preflight Test?

Check: join. Open Rust, press F1, then enter client.connect 172.238.21.190:51888. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players The server holds 1 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167058
Build Build 167058.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.