Preflight Test
Offline 172.237.12.235:43870 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/500
- 129/100
- 30/225
- 22/700
- 5/200
- 4/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Preflight Test follow?
To tell the rhythm of Preflight Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days 4 hours ago.
Tags
How should you read the tags on Preflight Test?
These are the tags Preflight Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166493 (Build): Game build reading: 166493; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Preflight Test?
On Rust Metrics, Preflight Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Preflight Test sit in the rankings?
Ranking for Preflight Test: #16,036 on seven-day player hours, top 69% of all ranked servers.
What is the population on Preflight Test?
Reading for Preflight Test: offline at this moment; last seen 27 days 4 hours ago.
Server
Where does Preflight Test sit?
No region comes from Preflight Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 172.237.12.235:43870.
What Rust version is Preflight Test on?
Reading: Preflight Test, Rust network protocol 2634 and build 166493, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is Preflight Test up, and how often does it stay up?
Check: connection. Preflight Test is offline at this moment. Last contact was 27 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 1 October 2026.
Rules and settings
How is Preflight Test configured, and what rules are in force?
Reading the name gives no gather rate for Preflight Test. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is Preflight Test on?
Procedural map on Preflight Test, made by the game's generator.
How to join
What do you do to join Preflight Test?
To join: start Rust, press F1 and type client.connect 172.237.12.235:43870. Or press Launch Rust here and Steam opens the game and connects you.