CI test server
Offline 172.182.253.32:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 106/500
- 120/100
- 157/225
- 47/700
- 4/200
- 20/1000
Quick answers
from the figures on this pageReset cycle
When does CI test server wipe?
To tell the rhythm of CI test server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 16 days 17 hours ago.
Tags
How should you read the tags on CI test server?
Tags published by CI test server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167644 (Build): The server runs game build 167644; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does CI test server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry CI test server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does CI test server hold among Rust servers?
Player hours over seven days put CI test server at #15,519, in the top 71% of all ranked servers.
What player count does CI test server carry?
CI test server is not responding; status offline, last seen 16 days 17 hours ago.
Server details
What location is CI test server hosted in?
No region comes from CI test server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 172.182.253.32:28015.
What Rust version is CI test server on?
Version check: Rust network protocol 2635 and build 167644 on Linux, run by CI test server. Matching protocol is required to join. Let Steam update your game.
Is CI test server up, and how often does it stay up?
CI test server reports offline. The last reading came 16 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 12 October 2026.
Rules and settings
What settings and rules apply on CI test server?
No gather rate appears in the name: CI test server. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
What map is CI test server on?
Procedural map on CI test server, made by the game's generator.
Connection
How can you get onto CI test server?
Press F1 in Rust and enter client.connect 172.182.253.32:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.