RUST METRICSFlight deck · live data
Data live Servers11,696 Players45,884 Populated3,156 Fresh wipes 3 h101 Scan5 min
‹ All servers172.174.165.3:28015
Offline Full Queue Fresh wipe Wipe due No query

Native Rust source

Offline 172.174.165.3:28015 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,349top 69%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Native Rust source wipe, and when?

Its rhythm cannot be told from the wipes of Native Rust source on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 36 hours ago the current world was made.

Lists and filters

How should you read the tags on Native Rust source?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Native Rust source. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Native Rust source?

Rust Metrics lists featuring Native Rust source: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

What position does Native Rust source hold among Rust servers?

Ranking for Native Rust source: #15,349 on seven-day player hours, top 69% of all ranked servers.

What player count does Native Rust source carry?

Status for Native Rust source: offline. Last seen 36 hours ago. Check: player average. 0 over the last seven days.

Server details

What location is Native Rust source hosted in?

Reading: location. Native Rust source gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 172.174.165.3:28015.

What Rust version is Native Rust source on?

Reading: Native Rust source, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How reliable is Native Rust source, and is it online now?

Reading: offline. Native Rust source last answered 36 hours ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. Check: first contact. Rust Metrics logged it on 27 October 2026.

Map and rules

How is Native Rust source configured, and what rules are in force?

Check: gather rate. The name Native Rust source does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Native Rust source?

The game generates a procedural map for Native Rust source.

Connection

How do you connect to Native Rust source?

To join: start Rust, press F1 and type client.connect 172.174.165.3:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players The server holds 1 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.