RUST METRICSFlight deck · live data
Data live Servers11,709 Players54,841 Populated3,244 Fresh wipes 3 h155 Scan5 min
‹ All servers172.125.183.24:28015
Offline Full Queue Fresh wipe Wipe due No query

DaBubba's Rust

Offline 172.125.183.24:28015 checked 19d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 1 /4

Players now

25% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,587top 61%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct10 Oct12 Oct15 Oct17 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does DaBubba's Rust wipe?

To tell the rhythm of DaBubba's Rust, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 13 hours ago.

Tags

How should you read the tags on DaBubba's Rust?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from DaBubba's Rust. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show DaBubba's Rust?

On Rust Metrics, DaBubba's Rust sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does DaBubba's Rust sit in the rankings?

Ranking for DaBubba's Rust: #13,587 on seven-day player hours, top 61% of all ranked servers.

What player count does DaBubba's Rust carry?

Reading for DaBubba's Rust: offline at this moment; last seen 19 days 8 hours ago.

Server details

Where does DaBubba's Rust sit?

No region tag on DaBubba's Rust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 172.125.183.24:28015.

What Rust version is DaBubba's Rust on?

Rust network protocol 2634 and build 167398 on Linux is the build DaBubba's Rust runs. Matching protocol is required to join. Let Steam update your game.

How reliable is DaBubba's Rust, and is it online now?

DaBubba's Rust reports offline. The last reading came 19 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 5 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on DaBubba's Rust?

Check: gather rate. The name DaBubba's Rust does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is DaBubba's Rust on?

Check: map. Procedural, generated by the game, on DaBubba's Rust.

Join

What do you do to join DaBubba's Rust?

Press F1 in Rust and enter client.connect 172.125.183.24:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp4
Max players 4 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167398
Build Game build reading: 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.