Carbon Plugin Dev
Offline 172.105.105.17:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 05:00 UTC10d ago | 0 | – | running | 0 |
| Wed 14 Oct, 05:44 UTC15d ago | 0 | – | 5 days | 0 |
| Fri 2 Oct, 18:56 UTC26d ago | 0 | – | 11.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 122/100
- 191/225
- 97/700
- 229/700
- 346/350
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Carbon Plugin Dev?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does Carbon Plugin Dev follow?
There is no next wipe to predict: Carbon Plugin Dev wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 10 days 12 hours ago.
Tag meanings
How should you read the tags on Carbon Plugin Dev?
Tags published by Carbon Plugin Dev, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Carbon Plugin Dev?
On Rust Metrics, Carbon Plugin Dev sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Carbon Plugin Dev sit in the rankings?
Ranking for Carbon Plugin Dev: #15,306 on seven-day player hours, top 70% of all ranked servers.
What player count does Carbon Plugin Dev carry?
Carbon Plugin Dev is not responding; status offline, last seen 10 days ago.
Server
What location is Carbon Plugin Dev hosted in?
No region comes from Carbon Plugin Dev. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 172.105.105.17:28015.
What Rust version is Carbon Plugin Dev on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by Carbon Plugin Dev. Check: protocol. To join, your game must match; Steam handles the update.
Is Carbon Plugin Dev up, and how often does it stay up?
Check: connection. Carbon Plugin Dev is offline at this moment. Last contact was 10 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 2 October 2026.
Rules and settings
How is Carbon Plugin Dev configured, and what rules are in force?
No gather rate appears in the name: Carbon Plugin Dev. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Carbon Plugin Dev?
Check: map. Procedural, generated by the game, on Carbon Plugin Dev.
Connection
How can you get onto Carbon Plugin Dev?
Check: join. Open Rust, press F1, then enter client.connect 172.105.105.17:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.