Preflight Test
Offline 172.104.86.66:48476 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 120/100
- 34/225
- 26/700
- 5/200
- 4/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Preflight Test follow?
To tell the rhythm of Preflight Test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 30 days 12 hours ago the current world was made.
Lists and filters
How should you read the tags on Preflight Test?
Tags published by Preflight Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166029 (Build): Game build reading: 166029; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Preflight Test?
On Rust Metrics, Preflight Test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Preflight Test sit in the rankings?
Player hours over seven days put Preflight Test at #16,960, in the top 71% of all ranked servers.
What player count does Preflight Test carry?
Status for Preflight Test: offline. Last seen 30 days 12 hours ago.
Server
Which location does Preflight Test run from?
No region tag on Preflight Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 172.104.86.66:48476.
What Rust version is Preflight Test on?
Reading: Preflight Test, Rust network protocol 2634 and build 166029, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is Preflight Test, and is it online now?
Preflight Test reports offline. The last reading came 30 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 28 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Preflight Test?
Check: gather rate. The name Preflight Test does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Preflight Test?
The game generates a procedural map for Preflight Test.
How to join
How can you get onto Preflight Test?
To join: start Rust, press F1 and type client.connect 172.104.86.66:48476. Or press Launch Rust here and Steam opens the game and connects you.