RUST METRICSFlight deck · live data
Data live Servers11,701 Players42,340 Populated3,047 Fresh wipes 3 h101 Scan5 min
‹ All servers172.104.86.66:48476
Offline Full Queue Fresh wipe Wipe due No query

Preflight Test

Offline 172.104.86.66:48476 checked 30d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,960top 71%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Preflight Test follow?

To tell the rhythm of Preflight Test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 30 days 12 hours ago the current world was made.

Lists and filters

How should you read the tags on Preflight Test?

Tags published by Preflight Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166029 (Build): Game build reading: 166029; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Preflight Test?

On Rust Metrics, Preflight Test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does Preflight Test sit in the rankings?

Player hours over seven days put Preflight Test at #16,960, in the top 71% of all ranked servers.

What player count does Preflight Test carry?

Status for Preflight Test: offline. Last seen 30 days 12 hours ago.

Server

Which location does Preflight Test run from?

No region tag on Preflight Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 172.104.86.66:48476.

What Rust version is Preflight Test on?

Reading: Preflight Test, Rust network protocol 2634 and build 166029, Linux. Matching protocol is required to join. Let Steam update your game.

How reliable is Preflight Test, and is it online now?

Preflight Test reports offline. The last reading came 30 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 28 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Preflight Test?

Check: gather rate. The name Preflight Test does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Preflight Test?

The game generates a procedural map for Preflight Test.

How to join

How can you get onto Preflight Test?

To join: start Rust, press F1 and type client.connect 172.104.86.66:48476. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166029,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players 1 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166029
Build Game build reading: 166029.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.