ServerHub Test
Offline 171.88.110.30:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 26/500
- 130/100
- 35/225
- 11/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageWipe schedule
How often does ServerHub Test wipe, and when?
The rhythm of ServerHub Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 52 days 20 hours ago.
Tags
Which tags does ServerHub Test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): Build 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from ServerHub Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does ServerHub Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ServerHub Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does ServerHub Test sit in the rankings?
Player hours over seven days put ServerHub Test at #16,915, in the top 72% of all ranked servers.
What is the population on ServerHub Test?
Reading for ServerHub Test: offline at this moment; last seen 31 days 23 hours ago.
Server
Which location does ServerHub Test run from?
No region comes from ServerHub Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 171.88.110.30:28015.
What Rust version is ServerHub Test on?
Version check: Rust network protocol 2633 and build 163207 on Windows, run by ServerHub Test. To get in, your game needs the same protocol; Steam applies the update.
How reliable is ServerHub Test, and is it online now?
Check: connection. ServerHub Test is offline at this moment. Last contact was 31 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 24 September 2026.
Settings and map
How is ServerHub Test configured, and what rules are in force?
Reading the name gives no gather rate for ServerHub Test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ServerHub Test?
Procedural map on ServerHub Test, made by the game's generator.
Join
How can you get onto ServerHub Test?
Check: join. Open Rust, press F1, then enter client.connect 171.88.110.30:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.