RUST METRICSFlight deck · live data
Data live Servers11,786 Players66,925 Populated3,511 Fresh wipes 3 h190 Scan5 min
‹ All servers171.229.218.49:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Custom Map Test

Offline 171.229.218.49:28015 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 17:00 UTC
0 0.8 1.5 2.2 3 PAX 0 /3

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 196 SERVER FPS

Server fps

48 h low 196 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 84,465 ×1000

Entities

48 h range 84,465–84,465 · memory 1,493 MB
1239 ET SINCE RESTART 00:57

Uptime

0 h 57 min since its last restart, at the last reading
7-day average1peak 2
Rank#11,161top 50%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Memory1,493MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5215:0016:0017:00Wiped Tue 27 Oct, 15:05 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:47 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Rust Custom Map Test wipe, and when?

Its rhythm cannot be told from the wipes of Rust Custom Map Test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 44 hours ago the current world was made.

Lists and filters

Which tags does Rust Custom Map Test carry, and what do they mean?

Tags published by Rust Custom Map Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): 3 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rust Custom Map Test?

Rust Metrics lists featuring Rust Custom Map Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

What position does Rust Custom Map Test hold among Rust servers?

Ranking for Rust Custom Map Test: #11,161 on seven-day player hours, top 50% of all ranked servers.

What is the population on Rust Custom Map Test?

Status for Rust Custom Map Test: offline. Last seen 42 hours ago. Check: players over seven days. Average 1, peak 2. Check: 48-hour peak. 16:00 UTC, 2 players on average.

Server details

Where does Rust Custom Map Test sit?

No region comes from Rust Custom Map Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 171.229.218.49:28015.

What Rust version is Rust Custom Map Test on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Rust Custom Map Test. To get in, your game needs the same protocol; Steam applies the update.

How does Rust Custom Map Test perform?

Over the last 48 hours the average was 196 server fps; the floor was 196. Check: entities. The peak was 84,465, counting buildings, deployables and the rest of the world. Memory peak: 1,493 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Rust Custom Map Test, and is it online now?

Reading: offline. Rust Custom Map Test last answered 42 hours ago. Check: restart. The uptime it reports puts the last restart about 57 minutes ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. Check: first contact. Rust Metrics logged it on 27 October 2026.

Map and rules

What rules does Rust Custom Map Test enforce, and what are its settings?

No gather rate appears in the name: Rust Custom Map Test. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Rust Custom Map Test on?

Check: map. Procedural, size 3,800, seed 1337, generated by the game on Rust Custom Map Test. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

How to join

How do you connect to Rust Custom Map Test?

Press F1 in Rust and enter client.connect 171.229.218.49:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp3
Max players 3 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.