Rust Custom Map Test
Offline 171.229.218.49:28015 checked 1d ago
Server instruments
last reading Tue 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 196 · below 20 is lag, below 10 is badEntities
48 h range 84,465–84,465 · memory 1,493 MBUptime
0 h 57 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:47 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 159/500
- 128/100
- 184/225
- 71/700
- 15/200
- 22/1000
Quick answers
from the figures on this pageWipe schedule
How often does Rust Custom Map Test wipe, and when?
Its rhythm cannot be told from the wipes of Rust Custom Map Test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 44 hours ago the current world was made.
Lists and filters
Which tags does Rust Custom Map Test carry, and what do they mean?
Tags published by Rust Custom Map Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): 3 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust Custom Map Test?
Rust Metrics lists featuring Rust Custom Map Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does Rust Custom Map Test hold among Rust servers?
Ranking for Rust Custom Map Test: #11,161 on seven-day player hours, top 50% of all ranked servers.
What is the population on Rust Custom Map Test?
Status for Rust Custom Map Test: offline. Last seen 42 hours ago. Check: players over seven days. Average 1, peak 2. Check: 48-hour peak. 16:00 UTC, 2 players on average.
Server details
Where does Rust Custom Map Test sit?
No region comes from Rust Custom Map Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 171.229.218.49:28015.
What Rust version is Rust Custom Map Test on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Rust Custom Map Test. To get in, your game needs the same protocol; Steam applies the update.
How does Rust Custom Map Test perform?
Over the last 48 hours the average was 196 server fps; the floor was 196. Check: entities. The peak was 84,465, counting buildings, deployables and the rest of the world. Memory peak: 1,493 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Rust Custom Map Test, and is it online now?
Reading: offline. Rust Custom Map Test last answered 42 hours ago. Check: restart. The uptime it reports puts the last restart about 57 minutes ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. Check: first contact. Rust Metrics logged it on 27 October 2026.
Map and rules
What rules does Rust Custom Map Test enforce, and what are its settings?
No gather rate appears in the name: Rust Custom Map Test. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Rust Custom Map Test on?
Check: map. Procedural, size 3,800, seed 1337, generated by the game on Rust Custom Map Test. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
How to join
How do you connect to Rust Custom Map Test?
Press F1 in Rust and enter client.connect 171.229.218.49:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.