RustProject DEV
Offline 171.225.248.66:28015 checked 21h ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 192/500
- 121/100
- 0/225
- 80/700
- 36/200
- 277/700
Quick answers
from the figures on this pageReset cycle
What wipe timing does RustProject DEV follow?
Its rhythm cannot be told from the wipes of RustProject DEV on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days ago.
Tags
How should you read the tags on RustProject DEV?
Tags published by RustProject DEV, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RustProject DEV?
These Rust Metrics lists carry RustProject DEV: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does RustProject DEV sit in the rankings?
Ranking for RustProject DEV: #7,271 on seven-day player hours, top 33% of all ranked servers.
What player count does RustProject DEV carry?
Status for RustProject DEV: offline. Last seen 21 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 06:00 UTC, 1 players on average.
Server details
Which location does RustProject DEV run from?
No region comes from RustProject DEV. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 171.225.248.66:28015.
What Rust version is RustProject DEV on?
Reading: RustProject DEV, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RustProject DEV, and is it online?
Reading: offline. RustProject DEV last answered 21 hours ago. Reading: 25% uptime over the last 2 full days. It was up 12 of 48 hours. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Map and rules
What rules does RustProject DEV enforce, and what are its settings?
Check: gather rate. The name RustProject DEV does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on RustProject DEV?
The game generates a procedural map for RustProject DEV.
Join
How do you connect to RustProject DEV?
Press F1 in Rust and enter client.connect 171.225.248.66:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.