RUST METRICSFlight deck · live data
Data live Servers11,829 Players74,965 Populated3,733 Fresh wipes 3 h252 Scan5 min
‹ All servers171.225.248.66:28015
Offline Full Queue Fresh wipe Wipe due No query

RustProject DEV

Offline 171.225.248.66:28015 checked 21h ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#7,271top 33%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75105:0009:0010:0014:0015:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does RustProject DEV follow?

Its rhythm cannot be told from the wipes of RustProject DEV on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days ago.

Tags

How should you read the tags on RustProject DEV?

Tags published by RustProject DEV, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustProject DEV?

These Rust Metrics lists carry RustProject DEV: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does RustProject DEV sit in the rankings?

Ranking for RustProject DEV: #7,271 on seven-day player hours, top 33% of all ranked servers.

What player count does RustProject DEV carry?

Status for RustProject DEV: offline. Last seen 21 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 06:00 UTC, 1 players on average.

Server details

Which location does RustProject DEV run from?

No region comes from RustProject DEV. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 171.225.248.66:28015.

What Rust version is RustProject DEV on?

Reading: RustProject DEV, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on RustProject DEV, and is it online?

Reading: offline. RustProject DEV last answered 21 hours ago. Reading: 25% uptime over the last 2 full days. It was up 12 of 48 hours. Reading: first seen 26 October 2026, recorded by Rust Metrics.

Map and rules

What rules does RustProject DEV enforce, and what are its settings?

Check: gather rate. The name RustProject DEV does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on RustProject DEV?

The game generates a procedural map for RustProject DEV.

Join

How do you connect to RustProject DEV?

Press F1 in Rust and enter client.connect 171.225.248.66:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.