RUST METRICSFlight deck · live data
Data live Servers11,898 Players103,740 Populated4,020 Fresh wipes 3 h406 Scan5 min
‹ All servers171.225.248.179:28015
Offline Full Queue Fresh wipe Wipe due No query

RustProject DEV

Offline 171.225.248.179:28015 checked 4d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#7,227top 32%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does RustProject DEV wipe?

The rhythm of RustProject DEV's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 5 hours ago.

Tag meanings

How should you read the tags on RustProject DEV?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from RustProject DEV. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RustProject DEV?

These Rust Metrics lists carry RustProject DEV: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does RustProject DEV hold among Rust servers?

Ranking for RustProject DEV: #7,227 on seven-day player hours, top 32% of all ranked servers.

What is the population on RustProject DEV?

Reading for RustProject DEV: offline at this moment; last seen 4 days 7 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server details

Where does RustProject DEV sit?

No region tag on RustProject DEV. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 171.225.248.179:28015.

What Rust version is RustProject DEV on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by RustProject DEV. To get in, your game needs the same protocol; Steam applies the update.

Is RustProject DEV up, and how often does it stay up?

Check: connection. RustProject DEV is offline at this moment. Last contact was 4 days 7 hours ago. Reading: 5% uptime over the last 4 full days. It was up 5 of 96 hours. Reading: first seen 24 October 2026, recorded by Rust Metrics.

Rules and settings

How is RustProject DEV configured, and what rules are in force?

No gather rate appears in the name: RustProject DEV. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Which map is live on RustProject DEV?

Procedural map on RustProject DEV, made by the game's generator.

Connection

What do you do to join RustProject DEV?

Press F1 in Rust and enter client.connect 171.225.248.179:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.