RustProject DEV
Offline 171.225.248.179:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 114/500
- 127/100
- 195/225
- 75/700
- 221/700
- 348/350
Quick answers
from the figures on this pageReset cycle
When does RustProject DEV wipe?
The rhythm of RustProject DEV's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 5 hours ago.
Tag meanings
How should you read the tags on RustProject DEV?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from RustProject DEV. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RustProject DEV?
These Rust Metrics lists carry RustProject DEV: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does RustProject DEV hold among Rust servers?
Ranking for RustProject DEV: #7,227 on seven-day player hours, top 32% of all ranked servers.
What is the population on RustProject DEV?
Reading for RustProject DEV: offline at this moment; last seen 4 days 7 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
Where does RustProject DEV sit?
No region tag on RustProject DEV. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 171.225.248.179:28015.
What Rust version is RustProject DEV on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by RustProject DEV. To get in, your game needs the same protocol; Steam applies the update.
Is RustProject DEV up, and how often does it stay up?
Check: connection. RustProject DEV is offline at this moment. Last contact was 4 days 7 hours ago. Reading: 5% uptime over the last 4 full days. It was up 5 of 96 hours. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Rules and settings
How is RustProject DEV configured, and what rules are in force?
No gather rate appears in the name: RustProject DEV. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RustProject DEV?
Procedural map on RustProject DEV, made by the game's generator.
Connection
What do you do to join RustProject DEV?
Press F1 in Rust and enter client.connect 171.225.248.179:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.