RustProject DEV
Offline 171.225.248.141:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/500
- 121/100
- 49/225
- 19/700
- 51/700
- 254/260
Quick answers
from the figures on this pageWipe timing
What wipe timing does RustProject DEV follow?
The rhythm of RustProject DEV's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 9 hours ago.
Lists and filters
How should you read the tags on RustProject DEV?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Build 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from RustProject DEV. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RustProject DEV?
These Rust Metrics lists carry RustProject DEV: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does RustProject DEV sit in the rankings?
Player hours over seven days put RustProject DEV at #13,777, in the top 62% of all ranked servers.
What is the population on RustProject DEV?
Status for RustProject DEV: offline. Last seen 23 days 5 hours ago.
Server details
Where does RustProject DEV sit?
No region comes from RustProject DEV. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 171.225.248.141:28015.
What Rust version is RustProject DEV on?
Rust network protocol 2634 and build 166494 on Windows is the build RustProject DEV runs. Check: protocol. To join, your game must match; Steam handles the update.
Is RustProject DEV up, and how often does it stay up?
RustProject DEV reports offline. The last reading came 23 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on RustProject DEV?
No gather rate appears in the name: RustProject DEV. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RustProject DEV?
Procedural map on RustProject DEV, made by the game's generator.
Join
What do you do to join RustProject DEV?
Press F1 in Rust and enter client.connect 171.225.248.141:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.