RustProject DEV
Offline 171.225.248.140:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 164/500
- 124/100
- 187/225
- 69/700
- 13/200
- 19/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RustProject DEV follow?
The rhythm of RustProject DEV's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 22 hours ago the current world was made.
Lists and filters
How should you read the tags on RustProject DEV?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from RustProject DEV. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustProject DEV appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustProject DEV: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does RustProject DEV sit in the rankings?
Player hours over seven days put RustProject DEV at #9,829, in the top 44% of all ranked servers.
How full does RustProject DEV get?
RustProject DEV is not responding; status offline, last seen 5 days 4 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
What location is RustProject DEV hosted in?
No region comes from RustProject DEV. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 171.225.248.140:28015.
What Rust version is RustProject DEV on?
Rust network protocol 2635 and build 168909 on Windows is the build RustProject DEV runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is RustProject DEV, and is it online now?
RustProject DEV reports offline. The last reading came 5 days 4 hours ago. Uptime for the last 6 full days: 2 of 144 hours, or 1%. Check: first contact. Rust Metrics logged it on 22 October 2026.
Rules and settings
How is RustProject DEV configured, and what rules are in force?
Reading the name gives no gather rate for RustProject DEV. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RustProject DEV?
Procedural map on RustProject DEV, made by the game's generator.
Connection
How do you connect to RustProject DEV?
To join: start Rust, press F1 and type client.connect 171.225.248.140:28015. Or press Launch Rust here and Steam opens the game and connects you.