RustProject DEV
Offline 171.225.248.104:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 13:41 UTC24d ago | 1 | – | running | 1 |
| Thu 1 Oct, 19:18 UTC FW27d ago | 1 | held half | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 134/100
- 82/225
- 25/700
- 3/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on RustProject DEV?
An average of 1 players came at the busiest on its recent wipes. 2 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
When does RustProject DEV wipe?
The rhythm of RustProject DEV's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 16 hours ago.
Tags
Which tags does RustProject DEV carry, and what do they mean?
Tags published by RustProject DEV, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustProject DEV appear in Rust Metrics lists and filters?
On Rust Metrics, RustProject DEV sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does RustProject DEV sit in the rankings?
Ranking for RustProject DEV: #13,809 on seven-day player hours, top 61% of all ranked servers.
What is the population on RustProject DEV?
RustProject DEV is not responding; status offline, last seen 23 days 19 hours ago.
Operator and location
What location is RustProject DEV hosted in?
Reading: location. RustProject DEV gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 171.225.248.104:28015.
What Rust version is RustProject DEV on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by RustProject DEV. Check: protocol. To join, your game must match; Steam handles the update.
Is RustProject DEV up, and how often does it stay up?
RustProject DEV reports offline. The last reading came 23 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 28 September 2026.
Rules and settings
What rules does RustProject DEV enforce, and what are its settings?
Reading the name gives no gather rate for RustProject DEV. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustProject DEV on?
Procedural map on RustProject DEV, made by the game's generator.
Connection
What do you do to join RustProject DEV?
Press F1 in Rust and enter client.connect 171.225.248.104:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.