RustProject DEV
Offline 171.225.248.102:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 194/500
- 131/100
- 0/225
- 78/700
- 44/200
- 268/700
Quick answers
from the figures on this pageWipe timing
What wipe timing does RustProject DEV follow?
The rhythm of RustProject DEV's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days ago.
Tag meanings
How should you read the tags on RustProject DEV?
Tags published by RustProject DEV, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustProject DEV appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustProject DEV: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does RustProject DEV hold among Rust servers?
Player hours over seven days put RustProject DEV at #13,638, in the top 62% of all ranked servers.
How full does RustProject DEV get?
RustProject DEV is not responding; status offline, last seen 21 days ago.
Server details
What location is RustProject DEV hosted in?
No region tag on RustProject DEV. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 171.225.248.102:28015.
What Rust version is RustProject DEV on?
Rust network protocol 2634 and build 166494 on Windows is the build RustProject DEV runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RustProject DEV, and is it online now?
Check: connection. RustProject DEV is offline at this moment. Last contact was 21 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 7 October 2026.
Settings and map
How is RustProject DEV configured, and what rules are in force?
No gather rate appears in the name: RustProject DEV. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RustProject DEV?
The game generates a procedural map for RustProject DEV.
Connection
How do you connect to RustProject DEV?
Press F1 in Rust and enter client.connect 171.225.248.102:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.