RUST METRICSFlight deck · live data
Data live Servers11,622 Players37,258 Populated2,894 Fresh wipes 3 h80 Scan5 min
‹ All servers170.23.61.207:11352
Online Full Queue Fresh wipe Wipe due No query

Hardcore (Not yet finished construction)

Online 170.23.61.207:11352 checked 13m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 58 SERVER FPS

Server fps

48 h low 31 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 175,814 ×1000

Entities

48 h range 159,414–177,985 · memory 3,747 MB
1239 ET SINCE RESTART 1D 08H

Uptime

1 days 8 hours since its last restart, at the last reading
7-day average1peak 4
Rank#3,518top 16%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Memory3,747MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5208:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:08 UTC19d ago 3 – running 0
Wed 7 Oct, 08:47 UTC21d ago 2 held half 2.9 days 1
Tue 6 Oct, 15:52 UTC22d ago 2 – 0.7 days 0
Mon 5 Oct, 16:42 UTC23d ago 2 – 1 days 0
Sun 4 Oct, 11:27 UTC24d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Hardcore (Not yet finished construction) when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. 14 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does Hardcore (Not yet finished construction) wipe?

No next wipe can be predicted for Hardcore (Not yet finished construction), which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 19 days 1 hours ago.

Tag meanings

How should you read the tags on Hardcore (Not yet finished construction)?

Tags published by Hardcore (Not yet finished construction), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Hardcore (Not yet finished construction)?

On Rust Metrics, Hardcore (Not yet finished construction) sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Hardcore (Not yet finished construction) hold among Rust servers?

Player hours over seven days put Hardcore (Not yet finished construction) at #3,518, in the top 16% of all ranked servers.

What player count does Hardcore (Not yet finished construction) carry?

0 of 100 slots are filled on Hardcore (Not yet finished construction) right now. Check: players over seven days. Average 1, peak 4. The last 48 hours peaked at 10:00 UTC, averaging 2 players at that hour.

Operator and location

What location is Hardcore (Not yet finished construction) hosted in?

No region comes from Hardcore (Not yet finished construction). Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 170.23.61.207:11352.

What Rust version is Hardcore (Not yet finished construction) on?

Reading: Hardcore (Not yet finished construction), Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Hardcore (Not yet finished construction) within range?

Check: fps. Average 57 server fps over the last 48 hours, low of 31. Within range. Reading: 177,985 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,650 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is Hardcore (Not yet finished construction), and is it online now?

Reading: online. Hardcore (Not yet finished construction) answers right now. Check: restart. The uptime it reports puts the last restart about 32 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 4 October 2026.

Map and rules

What settings and rules apply on Hardcore (Not yet finished construction)?

Check: gather rate. The name Hardcore (Not yet finished construction) does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Hardcore (Not yet finished construction) on?

From seed 7777, the game generates the procedural map on Hardcore (Not yet finished construction). Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to Hardcore (Not yet finished construction)?

To join: start Rust, press F1 and type client.connect 170.23.61.207:11352. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.