Hardcore (Not yet finished construction)
Online 170.23.61.207:11352 checked 13m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 31 · below 20 is lag, below 10 is badEntities
48 h range 159,414–177,985 · memory 3,747 MBUptime
1 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:08 UTC19d ago | 3 | – | running | 0 |
| Wed 7 Oct, 08:47 UTC21d ago | 2 | held half | 2.9 days | 1 |
| Tue 6 Oct, 15:52 UTC22d ago | 2 | – | 0.7 days | 0 |
| Mon 5 Oct, 16:42 UTC23d ago | 2 | – | 1 days | 0 |
| Sun 4 Oct, 11:27 UTC24d ago | 1 | – | 1.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 74/500
- 131/100
- 105/225
- 36/700
- 5/200
- 9/1000
Quick answers
from the figures on this pageReset cycle
What happens on Hardcore (Not yet finished construction) when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. 14 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
When does Hardcore (Not yet finished construction) wipe?
No next wipe can be predicted for Hardcore (Not yet finished construction), which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 19 days 1 hours ago.
Tag meanings
How should you read the tags on Hardcore (Not yet finished construction)?
Tags published by Hardcore (Not yet finished construction), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Hardcore (Not yet finished construction)?
On Rust Metrics, Hardcore (Not yet finished construction) sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Hardcore (Not yet finished construction) hold among Rust servers?
Player hours over seven days put Hardcore (Not yet finished construction) at #3,518, in the top 16% of all ranked servers.
What player count does Hardcore (Not yet finished construction) carry?
0 of 100 slots are filled on Hardcore (Not yet finished construction) right now. Check: players over seven days. Average 1, peak 4. The last 48 hours peaked at 10:00 UTC, averaging 2 players at that hour.
Operator and location
What location is Hardcore (Not yet finished construction) hosted in?
No region comes from Hardcore (Not yet finished construction). Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 170.23.61.207:11352.
What Rust version is Hardcore (Not yet finished construction) on?
Reading: Hardcore (Not yet finished construction), Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Hardcore (Not yet finished construction) within range?
Check: fps. Average 57 server fps over the last 48 hours, low of 31. Within range. Reading: 177,985 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,650 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is Hardcore (Not yet finished construction), and is it online now?
Reading: online. Hardcore (Not yet finished construction) answers right now. Check: restart. The uptime it reports puts the last restart about 32 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 4 October 2026.
Map and rules
What settings and rules apply on Hardcore (Not yet finished construction)?
Check: gather rate. The name Hardcore (Not yet finished construction) does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Hardcore (Not yet finished construction) on?
From seed 7777, the game generates the procedural map on Hardcore (Not yet finished construction). Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to Hardcore (Not yet finished construction)?
To join: start Rust, press F1 and type client.connect 170.23.61.207:11352. Or press Launch Rust here and Steam opens the game and connects you.