RCE TAKEOVER
Online 170.23.127.203:25565 checked 13m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 191 · below 20 is lag, below 10 is badEntities
48 h range 42,247–44,868 · memory 1,437 MBUptime
2 h 49 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 05:14 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 132/500
- 135/100
- 192/225
- 72/700
- 10/200
- 23/1000
Quick answers
from the figures on this pageReset cycle
What happens on RCE TAKEOVER when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does RCE TAKEOVER follow?
To tell the rhythm of RCE TAKEOVER, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 4 hours ago.
Lists and filters
How should you read the tags on RCE TAKEOVER?
These are the tags RCE TAKEOVER publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RCE TAKEOVER?
On Rust Metrics, RCE TAKEOVER sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does RCE TAKEOVER hold among Rust servers?
Player hours over seven days put RCE TAKEOVER at #15,335, in the top 69% of all ranked servers.
What is the population on RCE TAKEOVER?
0 of 200 slots are filled on RCE TAKEOVER right now. Check: player average. 0 over the last seven days.
Server
Where does RCE TAKEOVER sit?
No region tag on RCE TAKEOVER. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 170.23.127.203:25565.
What Rust version is RCE TAKEOVER on?
Reading: RCE TAKEOVER, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does RCE TAKEOVER perform?
Check: fps. Average 235 server fps over the last 48 hours, low of 191. Within range. Peak entity count: 44,868. Buildings, deployables and all else included. Memory peak: 2,063 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is RCE TAKEOVER up, and how often does it stay up?
RCE TAKEOVER reports online. Status: normal. By its reported uptime, the last restart was roughly 2 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is RCE TAKEOVER configured, and what rules are in force?
Reading the name gives no gather rate for RCE TAKEOVER. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is RCE TAKEOVER on?
Size 3,000 and seed 2345976: the game generates the procedural map on RCE TAKEOVER from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto RCE TAKEOVER?
Check: join. Open Rust, press F1, then enter client.connect 170.23.127.203:25565. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.