RUST METRICSFlight deck · live data
Data live Servers11,690 Players52,970 Populated3,210 Fresh wipes 3 h138 Scan5 min
‹ All servers170.23.127.203:25565
Online Full Queue Fresh wipe Wipe due No query

RCE TAKEOVER

Online 170.23.127.203:25565 checked 13m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 50 100 150 200 PAX 0 /200

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 191 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 44,562 ×1000

Entities

48 h range 42,247–44,868 · memory 1,437 MB
1239 ET SINCE RESTART 02:49

Uptime

2 h 49 min since its last restart, at the last reading
7-day average0peak –
Rank#15,335top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory1,437MBat the last reading
REC 1

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 05:14 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on RCE TAKEOVER when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does RCE TAKEOVER follow?

To tell the rhythm of RCE TAKEOVER, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 4 hours ago.

Lists and filters

How should you read the tags on RCE TAKEOVER?

These are the tags RCE TAKEOVER publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RCE TAKEOVER?

On Rust Metrics, RCE TAKEOVER sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does RCE TAKEOVER hold among Rust servers?

Player hours over seven days put RCE TAKEOVER at #15,335, in the top 69% of all ranked servers.

What is the population on RCE TAKEOVER?

0 of 200 slots are filled on RCE TAKEOVER right now. Check: player average. 0 over the last seven days.

Server

Where does RCE TAKEOVER sit?

No region tag on RCE TAKEOVER. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 170.23.127.203:25565.

What Rust version is RCE TAKEOVER on?

Reading: RCE TAKEOVER, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does RCE TAKEOVER perform?

Check: fps. Average 235 server fps over the last 48 hours, low of 191. Within range. Peak entity count: 44,868. Buildings, deployables and all else included. Memory peak: 2,063 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is RCE TAKEOVER up, and how often does it stay up?

RCE TAKEOVER reports online. Status: normal. By its reported uptime, the last restart was roughly 2 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is RCE TAKEOVER configured, and what rules are in force?

Reading the name gives no gather rate for RCE TAKEOVER. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is RCE TAKEOVER on?

Size 3,000 and seed 2345976: the game generates the procedural map on RCE TAKEOVER from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto RCE TAKEOVER?

Check: join. Open Rust, press F1, then enter client.connect 170.23.127.203:25565. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp200
Max players The server holds 200 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.