RUST METRICSFlight deck · live data
Data live Servers11,628 Players32,585 Populated2,817 Fresh wipes 3 h70 Scan5 min
‹ All servers170.23.121.176:25565
Online Full Queue Fresh wipe Wipe due No query

Tex Private

Online 170.23.121.176:25565 checked 5m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 235 SERVER FPS

Server fps

48 h low 186 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 44,689 ×1000

Entities

48 h range 42,324–44,789 · memory 1,683 MB
1239 ET SINCE RESTART 10:48

Uptime

10 h 48 min since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory1,683MBat the last reading
REC 1

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:16 UTC25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Tex Private?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does Tex Private wipe, and when?

To tell the rhythm of Tex Private, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 12 hours ago.

Tags

Which tags does Tex Private carry, and what do they mean?

These are the tags Tex Private publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Tex Private?

Rust Metrics lists featuring Tex Private: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Tex Private sit in the rankings?

Ranking for Tex Private: #15,341 on seven-day player hours, top 69% of all ranked servers.

How full does Tex Private get?

0 of 500 slots are filled on Tex Private right now. Check: player average. 0 over the last seven days.

Operator and location

Where does Tex Private sit?

No region comes from Tex Private. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 170.23.121.176:25565.

What Rust version is Tex Private on?

Reading: Tex Private, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Tex Private?

Reading: 228 server fps on average across the last 48 hours. It never dropped below 186. Reading: 44,789 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 1,894 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Tex Private up, and how often does it stay up?

Reading: online. Tex Private answers right now. Reading: uptime. About 10 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on Tex Private?

Reading the name gives no gather rate for Tex Private. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Tex Private on?

Check: map. Procedural, size 3,000, seed 8659372, generated by the game on Tex Private. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to Tex Private?

Check: join. Open Rust, press F1, then enter client.connect 170.23.121.176:25565. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players 500 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.