RUST METRICSFlight deck · live data
Data live Servers11,869 Players90,153 Populated3,832 Fresh wipes 3 h374 Scan5 min
‹ All servers170.23.116.159:25678
Offline Full Queue Fresh wipe Wipe due No query

Console to PC Enrichment Center

Offline 170.23.116.159:25678 checked 7h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 75 150 225 300 PAX 0 /300

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 202 SERVER FPS

Server fps

48 h low 99 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 74,926 ×1000

Entities

48 h range 72,643–76,975 · memory 1,816 MB
1239 ET SINCE RESTART 09:22

Uptime

9 h 22 min since its last restart, at the last reading
7-day average1peak 2
Rank#3,547top 16%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Memory1,816MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5222:0003:0009:0014:0003:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040022:0003:0009:0014:0003:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 07:44 UTC3d ago 2 – running 1
Wed 21 Oct, 03:57 UTC8d ago 3 held half 5.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Console to PC Enrichment Center when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 2 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What wipe timing does Console to PC Enrichment Center follow?

To tell the rhythm of Console to PC Enrichment Center, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 3 days 6 hours ago the current world was made.

Tags

How should you read the tags on Console to PC Enrichment Center?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp300 (Max players): 300 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Console to PC Enrichment Center. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Console to PC Enrichment Center?

Rust Metrics lists featuring Console to PC Enrichment Center: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does Console to PC Enrichment Center hold among Rust servers?

Ranking for Console to PC Enrichment Center: #3,547 on seven-day player hours, top 16% of all ranked servers.

How full does Console to PC Enrichment Center get?

Console to PC Enrichment Center is not responding; status offline, last seen 7 hours ago. Seven-day check: 1 players on average. Peak reading: 2. The last 48 hours peaked at 04:00 UTC, averaging 2 players at that hour.

Server

Which location does Console to PC Enrichment Center run from?

No region tag on Console to PC Enrichment Center. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 170.23.116.159:25678.

What Rust version is Console to PC Enrichment Center on?

Reading: Console to PC Enrichment Center, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Console to PC Enrichment Center?

Check: fps. Average 169 server fps over the last 48 hours, low of 99. Within range. Check: entities. The peak was 76,975, counting buildings, deployables and the rest of the world. Reading: 2,318 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is Console to PC Enrichment Center up, and how often does it stay up?

Reading: offline. Console to PC Enrichment Center last answered 7 hours ago. By its reported uptime, the last restart was roughly 9 hours ago. Uptime for the last 7 full days: 115 of 168 hours, or 68%. Check: first contact. Rust Metrics logged it on 21 October 2026.

Rules and settings

What rules does Console to PC Enrichment Center enforce, and what are its settings?

Reading the name gives no gather rate for Console to PC Enrichment Center. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Console to PC Enrichment Center?

From seed 2026, the game generates the procedural map on Console to PC Enrichment Center. Its size is 3,600. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join Console to PC Enrichment Center?

Press F1 in Rust and enter client.connect 170.23.116.159:25678. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp300
Max players 300 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.