tink rust TEST - do not join
Offline 170.205.38.254:38015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 185/500
- 133/100
- 173/225
- 148/700
- 18/200
- 52/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does tink rust TEST - do not join follow?
Its rhythm cannot be told from the wipes of tink rust TEST - do not join on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 11 days 2 hours ago the current world was made.
Lists and filters
How should you read the tags on tink rust TEST - do not join?
Tags published by tink rust TEST - do not join, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does tink rust TEST - do not join appear in Rust Metrics lists and filters?
These Rust Metrics lists carry tink rust TEST - do not join: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does tink rust TEST - do not join hold among Rust servers?
Ranking for tink rust TEST - do not join: #15,193 on seven-day player hours, top 70% of all ranked servers.
How full does tink rust TEST - do not join get?
Status for tink rust TEST - do not join: offline. Last seen 11 days 1 hours ago.
Operator and location
Which location does tink rust TEST - do not join run from?
No region tag on tink rust TEST - do not join. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 170.205.38.254:38015.
What Rust version is tink rust TEST - do not join on?
Rust network protocol 2634 and build 167781 on Linux is the build tink rust TEST - do not join runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on tink rust TEST - do not join, and is it online?
tink rust TEST - do not join reports offline. The last reading came 11 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 October 2026.
Map and rules
What settings and rules apply on tink rust TEST - do not join?
Check: gather rate. The name tink rust TEST - do not join does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is tink rust TEST - do not join on?
Check: map. Procedural, generated by the game, on tink rust TEST - do not join.
How to join
What do you do to join tink rust TEST - do not join?
Press F1 in Rust and enter client.connect 170.205.38.254:38015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.