TestServer
Offline 170.133.32.41:28086 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 19:27 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 30/500
- 127/100
- 43/225
- 33/700
- 9/200
- 0/500
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on TestServer?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does TestServer follow?
To tell the rhythm of TestServer, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 6 hours ago.
Lists and filters
Which tags does TestServer carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from TestServer. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TestServer appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TestServer: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does TestServer sit in the rankings?
Ranking for TestServer: #13,514 on seven-day player hours, top 62% of all ranked servers.
What is the population on TestServer?
TestServer is not responding; status offline, last seen 11 days 5 hours ago.
Server
What location is TestServer hosted in?
Reading: location. TestServer gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 170.133.32.41:28086.
What Rust version is TestServer on?
Rust network protocol 2634 and build 167781 on Windows is the build TestServer runs. Matching protocol is required to join. Let Steam update your game.
How reliable is TestServer, and is it online now?
Reading: offline. TestServer last answered 11 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 20 September 2026.
Map and rules
How is TestServer configured, and what rules are in force?
No gather rate appears in the name: TestServer. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TestServer?
The game generates a procedural map for TestServer.
Connection
What do you do to join TestServer?
Press F1 in Rust and enter client.connect 170.133.32.41:28086. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.