Test Rust
Offline 170.133.32.36:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/500
- 133/100
- 78/225
- 67/700
- 20/200
- 9/1000
Quick answers
from the figures on this pageReset cycle
How often does Test Rust wipe, and when?
To tell the rhythm of Test Rust, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 22 days 3 hours ago the current world was made.
Tag meanings
Which tags does Test Rust carry, and what do they mean?
Tags published by Test Rust, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test Rust appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test Rust: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Test Rust sit in the rankings?
Ranking for Test Rust: #15,986 on seven-day player hours, top 71% of all ranked servers.
How full does Test Rust get?
Test Rust is not responding; status offline, last seen 22 days 3 hours ago.
Operator and location
Where does Test Rust sit?
No region tag on Test Rust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 170.133.32.36:28015.
What Rust version is Test Rust on?
Rust network protocol 2634 and build 166652 on Windows is the build Test Rust runs. To get in, your game needs the same protocol; Steam applies the update.
Is Test Rust up, and how often does it stay up?
Test Rust reports offline. The last reading came 22 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 6 October 2026.
Map and rules
How is Test Rust configured, and what rules are in force?
No gather rate appears in the name: Test Rust. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Test Rust?
Procedural map on Test Rust, made by the game's generator.
How to join
What do you do to join Test Rust?
To join: start Rust, press F1 and type client.connect 170.133.32.36:28015. Or press Launch Rust here and Steam opens the game and connects you.