RUST METRICSFlight deck · live data
Data live Servers11,883 Players104,335 Populated3,951 Fresh wipes 3 h530 Scan5 min
‹ All servers169.254.140.168:9536
Offline Full Queue Fresh wipe Wipe due No query

Private PvP Lab

Offline 169.254.140.168:9536 checked 13d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,097top 70%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Private PvP Lab follow?

Its rhythm cannot be told from the wipes of Private PvP Lab on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 14 days 1 hours ago.

Lists and filters

How should you read the tags on Private PvP Lab?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from Private PvP Lab. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Private PvP Lab appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Private PvP Lab: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

Where does Private PvP Lab sit in the rankings?

Player hours over seven days put Private PvP Lab at #15,097, in the top 70% of all ranked servers.

What is the population on Private PvP Lab?

Status for Private PvP Lab: offline. Last seen 13 days 21 hours ago.

Server

Where does Private PvP Lab sit?

No region tag on Private PvP Lab. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 169.254.140.168:9536.

What Rust version is Private PvP Lab on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by Private PvP Lab. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Private PvP Lab, and is it online?

Reading: offline. Private PvP Lab last answered 13 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 15 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Private PvP Lab enforce, and what are its settings?

Check: gather rate. The name Private PvP Lab does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Private PvP Lab on?

Procedural map on Private PvP Lab, made by the game's generator.

Join

How can you get onto Private PvP Lab?

To join: start Rust, press F1 and type client.connect 169.254.140.168:9536. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptsw,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptsw
Networking 'sw' is the network layer in use.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.