iTactless Private
Online 169.155.120.129:9140 checked 13m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 188 · below 20 is lag, below 10 is badEntities
48 h range 14,169–16,542 · memory 1,910 MBUptime
13 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 0hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 0hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 02:06 UTC13d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 459/500
- 263/275
- 151/350
- 188/400
- 73/200
- 82/125
Quick answers
from the figures on this pageWipe schedule
What happens on iTactless Private when wipe day comes?
At their busiest, its recent wipes drew 5 players on average. Peak crowd on the latest wipe: 22 hours in.
When does iTactless Private wipe?
Once a month iTactless Private wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 13 days 15 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
How should you read the tags on iTactless Private?
Tags published by iTactless Private, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does iTactless Private appear in Rust Metrics lists and filters?
Rust Metrics lists featuring iTactless Private: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Occupancy
Where does iTactless Private sit in the rankings?
Ranking for iTactless Private: #15,310 on seven-day player hours, top 69% of all ranked servers.
What is the population on iTactless Private?
0 of 10 slots are filled on iTactless Private right now. Seven-day reading: 0 players on average.
Operator and location
What location is iTactless Private hosted in?
No region comes from iTactless Private. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 169.155.120.129:9140.
What Rust version is iTactless Private on?
Rust network protocol 2634 and build 167781 on Linux is the build iTactless Private runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on iTactless Private within range?
Over the last 48 hours the average was 207 server fps; the floor was 188. Check: entities. The peak was 16,542, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,168 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is iTactless Private, and is it online now?
iTactless Private reports online. Status: normal. By its reported uptime, the last restart was roughly 13 days 11 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 16 October 2026.
Rules and settings
What settings and rules apply on iTactless Private?
Reading the name gives no gather rate for iTactless Private. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
What map is iTactless Private on?
Check: map. Procedural, size 2,000, seed 1000, generated by the game on iTactless Private. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto iTactless Private?
To join: start Rust, press F1 and type client.connect 169.155.120.129:9140. Or press Launch Rust here and Steam opens the game and connects you.