pico-v2 test
Offline 169.150.196.33:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:54 UTC18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 167/500
- 123/100
- 192/225
- 67/700
- 12/200
- 17/1000
Quick answers
from the figures on this pageWipe timing
What happens on pico-v2 test when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in.
When does pico-v2 test wipe?
Its rhythm cannot be told from the wipes of pico-v2 test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 18 days 20 hours ago.
Lists and filters
How should you read the tags on pico-v2 test?
These are the tags pico-v2 test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does pico-v2 test appear in Rust Metrics lists and filters?
On Rust Metrics, pico-v2 test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does pico-v2 test hold among Rust servers?
Ranking for pico-v2 test: #14,691 on seven-day player hours, top 66% of all ranked servers.
How full does pico-v2 test get?
pico-v2 test is not responding; status offline, last seen 18 days 15 hours ago.
Operator and location
What location is pico-v2 test hosted in?
Reading: location. pico-v2 test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 169.150.196.33:28015.
What Rust version is pico-v2 test on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by pico-v2 test. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is pico-v2 test, and is it online now?
Check: connection. pico-v2 test is offline at this moment. Last contact was 18 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Map and rules
How is pico-v2 test configured, and what rules are in force?
Reading the name gives no gather rate for pico-v2 test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.
What map is pico-v2 test on?
Check: map. Procedural, generated by the game, on pico-v2 test.
Join
How can you get onto pico-v2 test?
Press F1 in Rust and enter client.connect 169.150.196.33:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.