Rust of Light (offline)
Offline 169.1.233.156:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 140/500
- 135/100
- 188/225
- 81/700
- 8/200
- 16/1000
Quick answers
from the figures on this pageReset cycle
How often does Rust of Light (offline) wipe, and when?
The rhythm of Rust of Light (offline)'s wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 12 days ago the current world was made.
Tag meanings
How should you read the tags on Rust of Light (offline)?
Tags published by Rust of Light (offline), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust of Light (offline)?
On Rust Metrics, Rust of Light (offline) sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Rust of Light (offline) sit in the rankings?
Ranking for Rust of Light (offline): #12,937 on seven-day player hours, top 59% of all ranked servers.
What player count does Rust of Light (offline) carry?
Reading for Rust of Light (offline): offline at this moment; last seen 11 days 20 hours ago.
Server
Which location does Rust of Light (offline) run from?
No region comes from Rust of Light (offline). Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 169.1.233.156:28015.
What Rust version is Rust of Light (offline) on?
Reading: Rust of Light (offline), Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Rust of Light (offline) up, and how often does it stay up?
Check: connection. Rust of Light (offline) is offline at this moment. Last contact was 11 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 17 October 2026.
Rules and settings
How is Rust of Light (offline) configured, and what rules are in force?
No gather rate appears in the name: Rust of Light (offline). The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust of Light (offline)?
The game generates a procedural map for Rust of Light (offline).
Connection
How do you connect to Rust of Light (offline)?
Check: join. Open Rust, press F1, then enter client.connect 169.1.233.156:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.