Test Server Alpha
Offline 169.1.180.45:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 99/500
- 123/100
- 118/225
- 44/700
- 4/200
- 20/1000
Quick answers
from the figures on this pageReset cycle
How often does Test Server Alpha wipe, and when?
To tell the rhythm of Test Server Alpha, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 21 days 14 hours ago the current world was made.
Lists and filters
Which tags does Test Server Alpha carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): The server runs game build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Test Server Alpha. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Test Server Alpha?
These Rust Metrics lists carry Test Server Alpha: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Test Server Alpha sit in the rankings?
Player hours over seven days put Test Server Alpha at #14,430, in the top 65% of all ranked servers.
How full does Test Server Alpha get?
Test Server Alpha is not responding; status offline, last seen 21 days 13 hours ago.
Server details
What location is Test Server Alpha hosted in?
No region comes from Test Server Alpha. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 169.1.180.45:28015.
What Rust version is Test Server Alpha on?
Reading: Test Server Alpha, Rust network protocol 2634 and build 167058, Windows. Matching protocol is required to join. Let Steam update your game.
Is Test Server Alpha up, and how often does it stay up?
Test Server Alpha reports offline. The last reading came 21 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 7 October 2026.
Map and rules
What rules does Test Server Alpha enforce, and what are its settings?
Check: gather rate. The name Test Server Alpha does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Test Server Alpha on?
The game generates a procedural map for Test Server Alpha.
Join
How do you connect to Test Server Alpha?
To join: start Rust, press F1 and type client.connect 169.1.180.45:28015. Or press Launch Rust here and Steam opens the game and connects you.