Test Server Alpha
Offline 169.0.232.208:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 10:56 UTC23d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/500
- 129/100
- 96/225
- 33/200
- 89/700
- 25/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Test Server Alpha?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Test Server Alpha wipe?
To tell the rhythm of Test Server Alpha, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 23 days 11 hours ago.
Tag meanings
How should you read the tags on Test Server Alpha?
These are the tags Test Server Alpha publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Test Server Alpha?
On Rust Metrics, Test Server Alpha sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Test Server Alpha hold among Rust servers?
Player hours over seven days put Test Server Alpha at #16,008, in the top 72% of all ranked servers.
What player count does Test Server Alpha carry?
Status for Test Server Alpha: offline. Last seen 21 days 4 hours ago.
Server details
Which location does Test Server Alpha run from?
No region comes from Test Server Alpha. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 169.0.232.208:28015.
What Rust version is Test Server Alpha on?
Rust network protocol 2634 and build 166652 on Windows is the build Test Server Alpha runs. Matching protocol is required to join. Let Steam update your game.
Is Test Server Alpha up, and how often does it stay up?
Test Server Alpha reports offline. The last reading came 21 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 4 October 2026.
Settings and map
What rules does Test Server Alpha enforce, and what are its settings?
Reading the name gives no gather rate for Test Server Alpha. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Test Server Alpha?
Check: map. Procedural, generated by the game, on Test Server Alpha.
Connection
How do you connect to Test Server Alpha?
To join: start Rust, press F1 and type client.connect 169.0.232.208:28015. Or press Launch Rust here and Steam opens the game and connects you.