Test Server Alpha
Offline 169.0.100.209:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 17:31 UTC11d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 69/500
- 125/100
- 83/225
- 25/200
- 75/700
- 17/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Test Server Alpha?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does Test Server Alpha wipe, and when?
The rhythm of Test Server Alpha's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 11 days 5 hours ago.
Lists and filters
Which tags does Test Server Alpha carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Test Server Alpha. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Test Server Alpha?
Rust Metrics lists featuring Test Server Alpha: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Test Server Alpha sit in the rankings?
Ranking for Test Server Alpha: #12,911 on seven-day player hours, top 60% of all ranked servers.
What player count does Test Server Alpha carry?
Status for Test Server Alpha: offline. Last seen 11 days 4 hours ago.
Server
Where does Test Server Alpha sit?
No region tag on Test Server Alpha. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 169.0.100.209:28015.
What Rust version is Test Server Alpha on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Test Server Alpha. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Test Server Alpha, and is it online?
Check: connection. Test Server Alpha is offline at this moment. Last contact was 11 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 October 2026, recorded by Rust Metrics.
Settings and map
How is Test Server Alpha configured, and what rules are in force?
Reading the name gives no gather rate for Test Server Alpha. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How can you get onto Test Server Alpha?
Press F1 in Rust and enter client.connect 169.0.100.209:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.