local-test
Offline 168.220.162.128:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 165/500
- 131/100
- 188/225
- 94/700
- 235/700
- 350/350
Quick answers
from the figures on this pageWipe schedule
When does local-test wipe?
The rhythm of local-test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 18 days 3 hours ago.
Lists and filters
Which tags does local-test carry, and what do they mean?
Tags published by local-test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show local-test?
On Rust Metrics, local-test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does local-test hold among Rust servers?
Player hours over seven days put local-test at #15,790, in the top 71% of all ranked servers.
How full does local-test get?
Status for local-test: offline. Last seen 18 days 3 hours ago.
Server details
Which location does local-test run from?
No region comes from local-test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 168.220.162.128:28015.
What Rust version is local-test on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by local-test. To get in, your game needs the same protocol; Steam applies the update.
Is local-test up, and how often does it stay up?
local-test reports offline. The last reading came 18 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 11 October 2026.
Rules and settings
What rules does local-test enforce, and what are its settings?
Reading the name gives no gather rate for local-test. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is local-test on?
Procedural map on local-test, made by the game's generator.
Connection
What do you do to join local-test?
To join: start Rust, press F1 and type client.connect 168.220.162.128:28015. Or press Launch Rust here and Steam opens the game and connects you.