Dev2
Offline NA 168.100.163.221:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 00:45 UTC, in 5d 23h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Wed 4 Nov, 00:45 UTC5d 23h
- WPT 2Thu 5 Nov, 19:00 UTC7d 18hFW
- WPT 3Wed 11 Nov, 00:45 UTC12d 23h
- WPT 4Wed 18 Nov, 00:45 UTC19d 23h
- WPT 5Wed 25 Nov, 00:45 UTC26d 23h
- WPT 6Wed 2 Dec, 00:45 UTC33d 23h
- WPT 7Thu 3 Dec, 19:00 UTC35d 18hFW
- WPT 8Wed 9 Dec, 00:45 UTC40d 23h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 00:45 UTC8d ago | 2+1 queue | – | running | 0 |
| Mon 12 Oct, 19:11 UTC16d ago | 1 | halved by day 1 | 8.2 days | 0 |
| Sun 11 Oct, 06:13 UTC17d ago | 1 | – | 1.5 days | 0 |
| Fri 9 Oct, 19:40 UTC19d ago | 1 | – | 1.4 days | 0 |
| Fri 9 Oct, 02:36 UTC19d ago | 1 | – | 0.7 days | 0 |
| Thu 8 Oct, 19:57 UTC20d ago | 2 | – | 0.3 days | 0 |
| Wed 7 Oct, 20:31 UTC21d ago | 2 | – | 1 days | 0 |
| Wed 7 Oct, 02:14 UTC21d ago | 2 | – | 0.8 days | 0 |
| Fri 2 Oct, 02:25 UTC26d ago | 2+1 queue | held half | 5 days | 0 |
| Wed 30 Sep, 04:01 UTC28d ago | 1 | – | 1.9 days | 1 |
| Tue 29 Sep, 03:30 UTC29d ago | 1+1 queue | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 17/100
- 3/150
- 34/250
- 46/250
- 486/525
- 20/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Dev2?
An average of 1 players came at the busiest on its recent wipes. 5 hours after the wipe the crowd peaked on the latest wipe, with 1 more in the queue. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
How often does Dev2 wipe, and when?
The prediction follows its tag, because too few of Dev2's wipes are on record to confirm its schedule. Due on Wednesday 4 November at 00:45 UTC is its next wipe. 7 days 20 hours ago the current world was made. The tags state a wipe schedule of one wipe a week.
Lists and filters
Which tags does Dev2 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in from Dev2. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Dev2?
These Rust Metrics lists carry Dev2: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Population
Where does Dev2 sit in the rankings?
Player hours over the last seven days put Dev2 at #15,349, #1,521 in North America, in the top 69% of all ranked servers.
What is the population on Dev2?
Dev2 is not responding; status offline, last seen 2 days 1 hours ago. Check: player average. 0 over the last seven days.
Operator and location
Which location does Dev2 run from?
Its NA tag places Dev2 in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 168.100.163.221:28015.
What Rust version is Dev2 on?
Reading: Dev2, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Dev2, and is it online now?
Reading: offline. Dev2 last answered 2 days 1 hours ago. Reading: 71% uptime over the last 7 full days. It was up 120 of 168 hours. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Dev2 enforce, and what are its settings?
Reading the name gives no gather rate for Dev2. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Dev2?
Size 4,000 and seed 123456789: the game generates the procedural map on Dev2 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Join
How can you get onto Dev2?
To join: start Rust, press F1 and type client.connect 168.100.163.221:28015. Or press Launch Rust here and Steam opens the game and connects you.