RUST METRICSFlight deck · live data
Data live Servers11,866 Players94,541 Populated3,878 Fresh wipes 3 h396 Scan5 min
‹ All servers168.100.161.203:27915
Online Full Queue Fresh wipe Wipe due No query

Rust

Online EU 168.100.161.203:27915 checked 10m ago

weekly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 82,551 ×1000

Entities

48 h range 81,658–84,691 · memory 5,654 MB
1239 ET SINCE RESTART 14D 02H

Uptime

14 days 2 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,344top 69% · #2551 in EU
Last wipe14d agoweekly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Memory5,654MBat the last reading
REC 1

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

0246816:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
  2. WPT 2Thu 12 Nov, 11:28 UTC13d 19h
  3. WPT 3Thu 19 Nov, 11:28 UTC20d 19h
  4. WPT 4Thu 26 Nov, 11:28 UTC27d 19h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 3hFW
  6. WPT 6Thu 10 Dec, 11:28 UTC41d 19h

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 11:28 UTC14d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Rust?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does Rust wipe, and when?

Its tag guides the prediction: too few of Rust's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 14 days 4 hours ago. The tags state a wipe schedule of one wipe a week.

Tag meanings

Which tags does Rust carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; EU (Europe): The server browser files it under Europe from Rust. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rust?

Rust Metrics lists featuring Rust: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Occupancy

Where does Rust sit in the rankings?

Ranked by seven-day player hours, Rust sits at #15,344 and #2,551 in Europe, inside the top 69%.

How full does Rust get?

0 of 40 slots are filled on Rust right now. Check: player average. 0 over the last seven days.

Operator and location

What location is Rust hosted in?

Its EU tag places Rust in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 168.100.161.203:27915.

What Rust version is Rust on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by Rust. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Rust?

Over the last 48 hours the average was 5 server fps; the floor was 5. Check: entities. The peak was 84,691, counting buildings, deployables and the rest of the world. Reading: 5,976 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Rust, and is it online?

Rust reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 14 days 2 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 16 September 2026.

Map and rules

What rules does Rust enforce, and what are its settings?

No gather rate appears in the name: Rust. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is Rust on?

Size 3,850 and seed 1337: the game generates the procedural map on Rust from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto Rust?

Press F1 in Rust and enter client.connect 168.100.161.203:27915. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players The server holds 40 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.