weave
Online 168.100.161.153:28036 checked 8m ago
Server instruments
last reading Thu 09:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 13,959–16,150 · memory 4,273 MBUptime
23 days 16 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:05 UTC23d ago | 1 | – | running | 0 |
| Wed 23 Sep, 23:34 UTC35d ago | 0 | – | 11.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 122/100
- 186/225
- 78/700
- 10/200
- 20/1000
Quick answers
from the figures on this pageWipe schedule
What happens on weave when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 22 hours in.
What wipe timing does weave follow?
Its rhythm cannot be told from the wipes of weave on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 20 hours ago.
Lists and filters
How should you read the tags on weave?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from weave. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does weave appear in Rust Metrics lists and filters?
These Rust Metrics lists carry weave: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does weave hold among Rust servers?
Ranking for weave: #6,225 on seven-day player hours, top 28% of all ranked servers.
What player count does weave carry?
0 of 5 slots are filled on weave right now. Seven-day check: 0 players on average. Peak reading: 4.
Server
What location is weave hosted in?
No region comes from weave. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 168.100.161.153:28036.
What Rust version is weave on?
Reading: weave, Rust network protocol 2634 and build 166652, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on weave within range?
Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Reading: 16,150 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,711 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on weave, and is it online?
weave reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 23 days 16 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is weave configured, and what rules are in force?
Reading the name gives no gather rate for weave. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is weave on?
Size 2,000 and seed 159905702: the game generates the procedural map on weave from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to weave?
To join: start Rust, press F1 and type client.connect 168.100.161.153:28036. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/aimcone.