DystopiaX
Online 167.179.160.122:28015 checked 11m ago
Server instruments
last reading Tue 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 11 · below 20 is lag, below 10 is badEntities
48 h range 106,711–114,890 · memory 2,563 MBUptime
1 h 2 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 22:33 UTC17d ago | 2 | – | running | 1 |
| Sat 3 Oct, 21:16 UTC24d ago | 1 | held half | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 126/100
- 70/225
- 19/200
- 64/700
- 15/1000
Quick answers
from the figures on this pageReset cycle
What happens on DystopiaX when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 4 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does DystopiaX wipe?
The rhythm of DystopiaX's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 17 days ago the current world was made.
Tags
Which tags does DystopiaX carry, and what do they mean?
These are the tags DystopiaX publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does DystopiaX appear in Rust Metrics lists and filters?
On Rust Metrics, DystopiaX sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does DystopiaX sit in the rankings?
Player hours over seven days put DystopiaX at #5,169, in the top 23% of all ranked servers.
What is the population on DystopiaX?
0 of 10 slots are filled on DystopiaX right now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 09:00 UTC over the last 48 hours.
Server details
What location is DystopiaX hosted in?
Reading: location. DystopiaX gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 167.179.160.122:28015.
What Rust version is DystopiaX on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by DystopiaX. Matching protocol is required to join. Let Steam update your game.
How does DystopiaX perform?
Reading: 81 server fps on average across the last 48 hours. It never dropped below 11. Reading: 114,890 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,947 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is DystopiaX, and is it online now?
Reading: online. DystopiaX answers right now. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on DystopiaX?
Check: gather rate. The name DystopiaX does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is DystopiaX on?
Check: map. Procedural, size 4,500, seed 6738, generated by the game on DystopiaX. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to DystopiaX?
Press F1 in Rust and enter client.connect 167.179.160.122:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://dystopiax.davistech.com.au/ is where its website sits.
