Combat Local - Carbon Dev
Offline 167.17.58.59:28015 checked 7h ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:01 UTC12h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 121/500
- 135/100
- 125/225
- 49/700
- 6/200
- 23/1000
Quick answers
from the figures on this pageWipe timing
How often does Combat Local - Carbon Dev wipe, and when?
Its rhythm cannot be told from the wipes of Combat Local - Carbon Dev on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 hours ago.
Tag meanings
Which tags does Combat Local - Carbon Dev carry, and what do they mean?
Tags published by Combat Local - Carbon Dev, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Combat Local - Carbon Dev appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Combat Local - Carbon Dev: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
What position does Combat Local - Carbon Dev hold among Rust servers?
Player hours over seven days put Combat Local - Carbon Dev at #9,454, in the top 43% of all ranked servers.
What is the population on Combat Local - Carbon Dev?
Reading for Combat Local - Carbon Dev: offline at this moment; last seen 7 hours ago. Check: players over seven days. Average 1, peak 2. Check: 48-hour peak. 07:00 UTC, 1 players on average.
Operator and location
Where does Combat Local - Carbon Dev sit?
Reading: location. Combat Local - Carbon Dev gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 167.17.58.59:28015.
What Rust version is Combat Local - Carbon Dev on?
Rust network protocol 2635 and build 168909 on Windows is the build Combat Local - Carbon Dev runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Combat Local - Carbon Dev, and is it online now?
Combat Local - Carbon Dev reports offline. The last reading came 7 hours ago. Check: first contact. Rust Metrics logged it on 27 October 2026.
Rules and settings
How is Combat Local - Carbon Dev configured, and what rules are in force?
No gather rate appears in the name: Combat Local - Carbon Dev. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Join
What do you do to join Combat Local - Carbon Dev?
To join: start Rust, press F1 and type client.connect 167.17.58.59:28015. Or press Launch Rust here and Steam opens the game and connects you.