RUST METRICSFlight deck · live data
Data live Servers11,821 Players75,561 Populated3,780 Fresh wipes 3 h145 Scan5 min
‹ All servers167.17.58.31:28015
Offline Full Queue Fresh wipe Wipe due No query

Combat Local - Carbon Dev

Offline 167.17.58.31:28015 checked 1d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#13,095top 59%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 1 players
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Combat Local - Carbon Dev follow?

The rhythm of Combat Local - Carbon Dev's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 27 hours ago.

Tag meanings

Which tags does Combat Local - Carbon Dev carry, and what do they mean?

These are the tags Combat Local - Carbon Dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Combat Local - Carbon Dev?

On Rust Metrics, Combat Local - Carbon Dev sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does Combat Local - Carbon Dev sit in the rankings?

Ranking for Combat Local - Carbon Dev: #13,095 on seven-day player hours, top 59% of all ranked servers.

What player count does Combat Local - Carbon Dev carry?

Combat Local - Carbon Dev is not responding; status offline, last seen 27 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 18:00 UTC over the last 48 hours.

Server details

Where does Combat Local - Carbon Dev sit?

No region comes from Combat Local - Carbon Dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 167.17.58.31:28015.

What Rust version is Combat Local - Carbon Dev on?

Rust network protocol 2635 and build 168909 on Windows is the build Combat Local - Carbon Dev runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Combat Local - Carbon Dev, and is it online?

Reading: offline. Combat Local - Carbon Dev last answered 27 hours ago. The first sighting on Rust Metrics was 26 October 2026.

Rules and settings

How is Combat Local - Carbon Dev configured, and what rules are in force?

No gather rate appears in the name: Combat Local - Carbon Dev. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

How to join

How can you get onto Combat Local - Carbon Dev?

To join: start Rust, press F1 and type client.connect 167.17.58.31:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.