Combat Local - Carbon Dev
Offline 167.17.58.31:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 137/500
- 121/100
- 133/225
- 30/200
- 123/700
- 41/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Combat Local - Carbon Dev follow?
The rhythm of Combat Local - Carbon Dev's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 27 hours ago.
Tag meanings
Which tags does Combat Local - Carbon Dev carry, and what do they mean?
These are the tags Combat Local - Carbon Dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Combat Local - Carbon Dev?
On Rust Metrics, Combat Local - Carbon Dev sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does Combat Local - Carbon Dev sit in the rankings?
Ranking for Combat Local - Carbon Dev: #13,095 on seven-day player hours, top 59% of all ranked servers.
What player count does Combat Local - Carbon Dev carry?
Combat Local - Carbon Dev is not responding; status offline, last seen 27 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 18:00 UTC over the last 48 hours.
Server details
Where does Combat Local - Carbon Dev sit?
No region comes from Combat Local - Carbon Dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 167.17.58.31:28015.
What Rust version is Combat Local - Carbon Dev on?
Rust network protocol 2635 and build 168909 on Windows is the build Combat Local - Carbon Dev runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Combat Local - Carbon Dev, and is it online?
Reading: offline. Combat Local - Carbon Dev last answered 27 hours ago. The first sighting on Rust Metrics was 26 October 2026.
Rules and settings
How is Combat Local - Carbon Dev configured, and what rules are in force?
No gather rate appears in the name: Combat Local - Carbon Dev. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
How to join
How can you get onto Combat Local - Carbon Dev?
To join: start Rust, press F1 and type client.connect 167.17.58.31:28015. Or press Launch Rust here and Steam opens the game and connects you.