IKS[211 Devblog]
Offline 167.148.183.51:27015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 75/500
- 121/100
- 79/225
- 36/700
- 4/200
- 10/1000
Quick answers
from the figures on this pageReset cycle
When does IKS[211 Devblog] wipe?
The rhythm of IKS[211 Devblog]'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 15 days 8 hours ago.
Tags
Which tags does IKS[211 Devblog] carry, and what do they mean?
Check: tags. The game's server browser reads mp10 (Max players): The server holds 10 slots; v2164 (Protocol): Your game must run protocol 2164 to get in; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Check: category. Modded, because plugins or settings alter the game; hb68d7370 (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin from IKS[211 Devblog]. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does IKS[211 Devblog] appear in Rust Metrics lists and filters?
These Rust Metrics lists carry IKS[211 Devblog]: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded.
Occupancy
Where does IKS[211 Devblog] sit in the rankings?
Ranking for IKS[211 Devblog]: #12,917 on seven-day player hours, top 60% of all ranked servers.
What is the population on IKS[211 Devblog]?
Status for IKS[211 Devblog]: offline. Last seen 11 days 19 hours ago.
Server
Which location does IKS[211 Devblog] run from?
No region comes from IKS[211 Devblog]. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 167.148.183.51:27015.
What Rust version is IKS[211 Devblog] on?
Version check: Rust network protocol 2164 on Windows, run by IKS[211 Devblog]. Check: protocol. To join, your game must match; Steam handles the update.
Is IKS[211 Devblog] up, and how often does it stay up?
Reading: offline. IKS[211 Devblog] last answered 11 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 October 2026.
Map and rules
How is IKS[211 Devblog] configured, and what rules are in force?
Check: gather rate. The name IKS[211 Devblog] does not state one. Check: group limit. None published. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: anti-cheat. VAC, Valve's system, is off.
Connection
How do you connect to IKS[211 Devblog]?
To join: start Rust, press F1 and type client.connect 167.148.183.51:27015. Or press Launch Rust here and Steam opens the game and connects you.