RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h50 Scan5 min
‹ All servers167.142.254.133:28015
Offline Full Queue Fresh wipe Wipe due No query

Oil Rig Training - LAN Development

Offline 167.142.254.133:28015 checked 29d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 6 12 18 24 PAX 0 /24

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,860top 71%
Last wipe30d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 16:00 UTC30d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Oil Rig Training - LAN Development?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does Oil Rig Training - LAN Development wipe, and when?

To tell the rhythm of Oil Rig Training - LAN Development, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 30 days 3 hours ago the current world was made.

Tags

How should you read the tags on Oil Rig Training - LAN Development?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp24 (Max players): Slots: 24; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163493 (Build): The server runs game build 163493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from Oil Rig Training - LAN Development. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Oil Rig Training - LAN Development?

On Rust Metrics, Oil Rig Training - LAN Development sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Oil Rig Training - LAN Development hold among Rust servers?

Player hours over seven days put Oil Rig Training - LAN Development at #16,860, in the top 71% of all ranked servers.

How full does Oil Rig Training - LAN Development get?

Reading for Oil Rig Training - LAN Development: offline at this moment; last seen 29 days 2 hours ago.

Server

Where does Oil Rig Training - LAN Development sit?

No region tag on Oil Rig Training - LAN Development. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 167.142.254.133:28015.

What Rust version is Oil Rig Training - LAN Development on?

Rust network protocol 2633 and build 163493 on Windows is the build Oil Rig Training - LAN Development runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Oil Rig Training - LAN Development, and is it online now?

Reading: offline. Oil Rig Training - LAN Development last answered 29 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 28 September 2026, recorded by Rust Metrics.

Map and rules

How is Oil Rig Training - LAN Development configured, and what rules are in force?

Reading the name gives no gather rate for Oil Rig Training - LAN Development. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Connection

How do you connect to Oil Rig Training - LAN Development?

To join: start Rust, press F1 and type client.connect 167.142.254.133:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp24,ptrak,$r?,v2633,gmrust,cs163493,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp24
Max players Slots: 24.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163493
Build The server runs game build 163493.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.