[TEST] Hillside mock main - not a real server
Online 167.114.158.11:28210 checked 10m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 23:33 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 173/500
- 126/100
- 186/225
- 129/700
- 15/200
- 56/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on [TEST] Hillside mock main - not a real server?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does [TEST] Hillside mock main - not a real server wipe?
To tell the rhythm of [TEST] Hillside mock main - not a real server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 13 days 12 hours ago the current world was made.
Tag meanings
Which tags does [TEST] Hillside mock main - not a real server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from [TEST] Hillside mock main - not a real server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [TEST] Hillside mock main - not a real server appear in Rust Metrics lists and filters?
On Rust Metrics, [TEST] Hillside mock main - not a real server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does [TEST] Hillside mock main - not a real server sit in the rankings?
Player hours over seven days put [TEST] Hillside mock main - not a real server at #15,411, in the top 69% of all ranked servers.
What is the population on [TEST] Hillside mock main - not a real server?
0 of 10 slots are filled on [TEST] Hillside mock main - not a real server right now. Check: player average. 0 over the last seven days.
Server details
Which location does [TEST] Hillside mock main - not a real server run from?
Reading: location. [TEST] Hillside mock main - not a real server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 167.114.158.11:28210.
What Rust version is [TEST] Hillside mock main - not a real server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [TEST] Hillside mock main - not a real server. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on [TEST] Hillside mock main - not a real server, and is it online?
Check: connection. [TEST] Hillside mock main - not a real server is online at this moment. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Settings and map
What rules does [TEST] Hillside mock main - not a real server enforce, and what are its settings?
Reading the name gives no gather rate for [TEST] Hillside mock main - not a real server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [TEST] Hillside mock main - not a real server?
Check: map. Procedural, generated by the game, on [TEST] Hillside mock main - not a real server.
Connection
How do you connect to [TEST] Hillside mock main - not a real server?
Check: join. Open Rust, press F1, then enter client.connect 167.114.158.11:28210. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.