RUST METRICSFlight deck · live data
Data live Servers11,694 Players65,057 Populated3,474 Fresh wipes 3 h116 Scan5 min
‹ All servers167.114.158.11:28210
Online Full Queue Fresh wipe Wipe due No query

[TEST] Hillside mock main - not a real server

Online 167.114.158.11:28210 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,411top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 23:33 UTC13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [TEST] Hillside mock main - not a real server?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

When does [TEST] Hillside mock main - not a real server wipe?

To tell the rhythm of [TEST] Hillside mock main - not a real server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 13 days 12 hours ago the current world was made.

Tag meanings

Which tags does [TEST] Hillside mock main - not a real server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from [TEST] Hillside mock main - not a real server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [TEST] Hillside mock main - not a real server appear in Rust Metrics lists and filters?

On Rust Metrics, [TEST] Hillside mock main - not a real server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does [TEST] Hillside mock main - not a real server sit in the rankings?

Player hours over seven days put [TEST] Hillside mock main - not a real server at #15,411, in the top 69% of all ranked servers.

What is the population on [TEST] Hillside mock main - not a real server?

0 of 10 slots are filled on [TEST] Hillside mock main - not a real server right now. Check: player average. 0 over the last seven days.

Server details

Which location does [TEST] Hillside mock main - not a real server run from?

Reading: location. [TEST] Hillside mock main - not a real server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 167.114.158.11:28210.

What Rust version is [TEST] Hillside mock main - not a real server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [TEST] Hillside mock main - not a real server. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on [TEST] Hillside mock main - not a real server, and is it online?

Check: connection. [TEST] Hillside mock main - not a real server is online at this moment. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 19 September 2026, recorded by Rust Metrics.

Settings and map

What rules does [TEST] Hillside mock main - not a real server enforce, and what are its settings?

Reading the name gives no gather rate for [TEST] Hillside mock main - not a real server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [TEST] Hillside mock main - not a real server?

Check: map. Procedural, generated by the game, on [TEST] Hillside mock main - not a real server.

Connection

How do you connect to [TEST] Hillside mock main - not a real server?

Check: join. Open Rust, press F1, then enter client.connect 167.114.158.11:28210. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.