DO NOT JOIN - Hillside update test
Offline 167.114.158.11:28075 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 128/100
- 50/225
- 36/700
- 7/200
- 0/500
Quick answers
from the figures on this pageWipe schedule
When does DO NOT JOIN - Hillside update test wipe?
The rhythm of DO NOT JOIN - Hillside update test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 47 days ago.
Lists and filters
Which tags does DO NOT JOIN - Hillside update test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): Build 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from DO NOT JOIN - Hillside update test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does DO NOT JOIN - Hillside update test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring DO NOT JOIN - Hillside update test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does DO NOT JOIN - Hillside update test hold among Rust servers?
Player hours over seven days put DO NOT JOIN - Hillside update test at #15,450, in the top – of all ranked servers.
What player count does DO NOT JOIN - Hillside update test carry?
DO NOT JOIN - Hillside update test is not responding; status offline, last seen 38 days 22 hours ago.
Server details
What location is DO NOT JOIN - Hillside update test hosted in?
Reading: location. DO NOT JOIN - Hillside update test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 167.114.158.11:28075.
What Rust version is DO NOT JOIN - Hillside update test on?
Version check: Rust network protocol 2633 and build 163207 on Linux, run by DO NOT JOIN - Hillside update test. Matching protocol is required to join. Let Steam update your game.
What is the uptime on DO NOT JOIN - Hillside update test, and is it online?
Check: connection. DO NOT JOIN - Hillside update test is offline at this moment. Last contact was 38 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Map and rules
What rules does DO NOT JOIN - Hillside update test enforce, and what are its settings?
No gather rate appears in the name: DO NOT JOIN - Hillside update test. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on DO NOT JOIN - Hillside update test?
Procedural map on DO NOT JOIN - Hillside update test, made by the game's generator.
How to join
What do you do to join DO NOT JOIN - Hillside update test?
Press F1 in Rust and enter client.connect 167.114.158.11:28075. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.