Test
Online EU 166.1.144.212:25066 checked 12m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 90 · below 20 is lag, below 10 is badEntities
48 h range 871–67,158 · memory 1,465 MBUptime
0 h 33 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:02 UTC59m ago | – | – | – | 0 |
| Thu 29 Oct, 17:37 UTC1h ago | – | – | – | 1 |
| Thu 29 Oct, 16:25 UTC2h ago | – | – | – | 1 |
| Thu 29 Oct, 15:42 UTC3h ago | – | – | – | 0 |
| Wed 28 Oct, 16:34 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 12:25 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 12:10 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 12:25 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 17:36 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 15:01 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 14:41 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 10:56 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 17:16 UTC6d ago | 1 | – | 2.7 days | 1 |
| Fri 23 Oct, 12:00 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 10:24 UTC6d ago | 1 | – | 0.3 days | 0 |
| Tue 13 Oct, 15:58 UTC16d ago | – | – | – | 2 |
| Tue 13 Oct, 14:31 UTC16d ago | 4 | held half | 9.8 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 198/300
- 212/300
- 55/100
- 2/3300
- 1/300
- 1/300
Quick answers
from the figures on this pageWipe timing
When does Test wipe?
No wipe schedule is kept by Test, which makes a new world every few hours; those resets do not count as wipes.
Tag meanings
Which tags does Test carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; EU (Europe): The server browser files it under Europe from Test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Population
Where does Test sit in the rankings?
Top 25% of all ranked servers: Test takes #5,506 on seven-day player hours and #1,798 in Europe.
What player count does Test carry?
1 of 100 slots are filled on Test right now. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 2 players, at 07:00 UTC over the last 48 hours.
Server
What location is Test hosted in?
Its EU tag places Test in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 166.1.144.212:25066.
What Rust version is Test on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Test. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Test?
Over the last 48 hours the average was 191 server fps; the floor was 90. Reading: 67,158 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,704 MB. Expect lag when fps falls and entities climb.
How reliable is Test, and is it online now?
Test reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 33 minutes ago. Reading: 57% uptime over the last 7 full days. It was up 96 of 168 hours. Check: first contact. Rust Metrics logged it on 11 October 2026.
Settings and map
What rules does Test enforce, and what are its settings?
Check: gather rate. The name Test does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
Which map is live on Test?
Size 3,000 and seed 123456789: the game generates the procedural map on Test from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Test?
To join: start Rust, press F1 and type client.connect 166.1.144.212:25066. Or press Launch Rust here and Steam opens the game and connects you.
