Hat's Plugin Development
Online 166.1.120.60:28039 checked 9m ago
Server instruments
last reading Wed 12:00 UTCPlayers now
no slots published 7-day avgServer fps
48 h low 35 · below 20 is lag, below 10 is badEntities
48 h range 2,081–4,221 · memory 623 MBUptime
1 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 194/500
- 129/100
- 181/225
- 136/700
- 18/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
How often does Hat's Plugin Development wipe, and when?
Its rhythm cannot be told from the wipes of Hat's Plugin Development on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 23 days 18 hours ago.
Lists and filters
Which tags does Hat's Plugin Development carry, and what do they mean?
These are the tags Hat's Plugin Development publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts50 (Group limit): You may team up with at most 50; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Hat's Plugin Development?
On Rust Metrics, Hat's Plugin Development sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Hat's Plugin Development sit in the rankings?
Ranking for Hat's Plugin Development: #15,432 on seven-day player hours, top 69% of all ranked servers.
How full does Hat's Plugin Development get?
0 players are on Hat's Plugin Development at this moment. A seven-day average of 0 players is the reading.
Server
Where does Hat's Plugin Development sit?
No region comes from Hat's Plugin Development. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 166.1.120.60:28039.
What Rust version is Hat's Plugin Development on?
Reading: Hat's Plugin Development, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does Hat's Plugin Development perform?
Over the last 48 hours the average was 40 server fps; the floor was 35. Check: entities. The peak was 4,221, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,081 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Hat's Plugin Development, and is it online?
Reading: online. Hat's Plugin Development answers right now. Reading: uptime. About 41 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 20 October 2026.
Rules and settings
What settings and rules apply on Hat's Plugin Development?
Reading the name gives no gather rate for Hat's Plugin Development. Group size, maximum: 50 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.
What map is Hat's Plugin Development on?
Size 1,000 and seed 1: the game generates the procedural map on Hat's Plugin Development from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto Hat's Plugin Development?
To join: start Rust, press F1 and type client.connect 166.1.120.60:28039. Or press Launch Rust here and Steam opens the game and connects you.