Hat's Server 4
Online 166.1.120.60:28024 checked 12m ago
Server instruments
last reading Thu 20:00 UTCPlayers now
no slots published 7-day avgServer fps
48 h low 40 · below 20 is lag, below 10 is badEntities
48 h range 132,000–135,000 · memory 3,548 MBUptime
7 days 10 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 129/100
- 109/225
- 34/700
- 110/700
- 346/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does Hat's Server 4 follow?
The rhythm of Hat's Server 4's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 28 days 6 hours ago the current world was made.
Lists and filters
How should you read the tags on Hat's Server 4?
These are the tags Hat's Server 4 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts50 (Group limit): Team cap: 50; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168837 (Build): Game build reading: 168837; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Hat's Server 4 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Hat's Server 4: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Hat's Server 4 sit in the rankings?
Player hours over seven days put Hat's Server 4 at #15,268, in the top 68% of all ranked servers.
What is the population on Hat's Server 4?
Reading for Hat's Server 4: 0 players online now. Check: player average. 0 over the last seven days.
Server details
Where does Hat's Server 4 sit?
No region comes from Hat's Server 4. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 166.1.120.60:28024.
What Rust version is Hat's Server 4 on?
Rust network protocol 2635 and build 168837 on Linux is the build Hat's Server 4 runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Hat's Server 4 within range?
Reading: 40 server fps on average across the last 48 hours. It never dropped below 40. Peak entity count: 135,000. Buildings, deployables and all else included. Memory peak: 4,256 MB. Expect lag when fps falls and entities climb.
What is the uptime on Hat's Server 4, and is it online?
Check: connection. Hat's Server 4 is online at this moment. Check: restart. The uptime it reports puts the last restart about 7 days 10 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 20 October 2026.
Map and rules
How is Hat's Server 4 configured, and what rules are in force?
Check: gather rate. The name Hat's Server 4 does not state one. Group size, maximum: 50 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Hat's Server 4?
From seed 1337, the game generates the procedural map on Hat's Server 4. Its size is 4,750. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
How do you connect to Hat's Server 4?
Press F1 in Rust and enter client.connect 166.1.120.60:28024. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.