Zombie MVP Test
Offline 165.231.193.26:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 125/100
- 48/225
- 37/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
When does Zombie MVP Test wipe?
Its rhythm cannot be told from the wipes of Zombie MVP Test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 days 7 hours ago.
Tags
Which tags does Zombie MVP Test carry, and what do they mean?
These are the tags Zombie MVP Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Zombie MVP Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Zombie MVP Test: Modded Rust servers, checked live and Rust servers: zombie readings. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Zombie MVP Test sit in the rankings?
Player hours over seven days put Zombie MVP Test at #13,117, in the top 59% of all ranked servers.
How full does Zombie MVP Test get?
Status for Zombie MVP Test: offline. Last seen 7 days 1 hours ago. Check: players over seven days. Average 1, peak 1.
Server
Where does Zombie MVP Test sit?
Reading: location. Zombie MVP Test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 165.231.193.26:28015.
What Rust version is Zombie MVP Test on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Zombie MVP Test. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Zombie MVP Test, and is it online?
Zombie MVP Test reports offline. The last reading came 7 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 21 October 2026.
Map and rules
How is Zombie MVP Test configured, and what rules are in force?
Check: gather rate. The name Zombie MVP Test does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Zombie MVP Test on?
Check: map. Procedural, generated by the game, on Zombie MVP Test.
Connection
How can you get onto Zombie MVP Test?
To join: start Rust, press F1 and type client.connect 165.231.193.26:28015. Or press Launch Rust here and Steam opens the game and connects you.