RUST METRICSFlight deck · live data
Data live Servers11,847 Players98,615 Populated3,861 Fresh wipes 3 h535 Scan5 min
‹ All servers164.5.248.202:28115
Offline Full Queue Fresh wipe Wipe due No query

Oil Trainer - Carbon Development

Offline 164.5.248.202:28115 checked 6d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,269top 68%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Oil Trainer - Carbon Development follow?

The rhythm of Oil Trainer - Carbon Development's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 9 days 9 hours ago.

Lists and filters

Which tags does Oil Trainer - Carbon Development carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): 8 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from Oil Trainer - Carbon Development. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Oil Trainer - Carbon Development?

On Rust Metrics, Oil Trainer - Carbon Development sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Oil Trainer - Carbon Development hold among Rust servers?

Ranking for Oil Trainer - Carbon Development: #15,269 on seven-day player hours, top 68% of all ranked servers.

What player count does Oil Trainer - Carbon Development carry?

Reading for Oil Trainer - Carbon Development: offline at this moment; last seen 6 days 3 hours ago. Check: player average. 0 over the last seven days.

Operator and location

Which location does Oil Trainer - Carbon Development run from?

Reading: location. Oil Trainer - Carbon Development gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 164.5.248.202:28115.

What Rust version is Oil Trainer - Carbon Development on?

Rust network protocol 2635 and build 168909 on Windows is the build Oil Trainer - Carbon Development runs. To get in, your game needs the same protocol; Steam applies the update.

Is Oil Trainer - Carbon Development up, and how often does it stay up?

Oil Trainer - Carbon Development reports offline. The last reading came 6 days 3 hours ago. Reading: 0% uptime over the last 5 full days. It was up 0 of 120 hours. The first sighting on Rust Metrics was 23 October 2026.

Rules and settings

How is Oil Trainer - Carbon Development configured, and what rules are in force?

Reading the name gives no gather rate for Oil Trainer - Carbon Development. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Oil Trainer - Carbon Development on?

The game generates a procedural map for Oil Trainer - Carbon Development.

Connection

How can you get onto Oil Trainer - Carbon Development?

Check: join. Open Rust, press F1, then enter client.connect 164.5.248.202:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp8
Max players 8 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.