Oil Trainer - Carbon Development
Offline 164.5.248.202:28115 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 78/500
- 122/100
- 145/225
- 54/700
- 138/700
- 344/350
Quick answers
from the figures on this pageWipe timing
What wipe timing does Oil Trainer - Carbon Development follow?
The rhythm of Oil Trainer - Carbon Development's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 9 days 9 hours ago.
Lists and filters
Which tags does Oil Trainer - Carbon Development carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): 8 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from Oil Trainer - Carbon Development. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Oil Trainer - Carbon Development?
On Rust Metrics, Oil Trainer - Carbon Development sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Oil Trainer - Carbon Development hold among Rust servers?
Ranking for Oil Trainer - Carbon Development: #15,269 on seven-day player hours, top 68% of all ranked servers.
What player count does Oil Trainer - Carbon Development carry?
Reading for Oil Trainer - Carbon Development: offline at this moment; last seen 6 days 3 hours ago. Check: player average. 0 over the last seven days.
Operator and location
Which location does Oil Trainer - Carbon Development run from?
Reading: location. Oil Trainer - Carbon Development gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 164.5.248.202:28115.
What Rust version is Oil Trainer - Carbon Development on?
Rust network protocol 2635 and build 168909 on Windows is the build Oil Trainer - Carbon Development runs. To get in, your game needs the same protocol; Steam applies the update.
Is Oil Trainer - Carbon Development up, and how often does it stay up?
Oil Trainer - Carbon Development reports offline. The last reading came 6 days 3 hours ago. Reading: 0% uptime over the last 5 full days. It was up 0 of 120 hours. The first sighting on Rust Metrics was 23 October 2026.
Rules and settings
How is Oil Trainer - Carbon Development configured, and what rules are in force?
Reading the name gives no gather rate for Oil Trainer - Carbon Development. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Oil Trainer - Carbon Development on?
The game generates a procedural map for Oil Trainer - Carbon Development.
Connection
How can you get onto Oil Trainer - Carbon Development?
Check: join. Open Rust, press F1, then enter client.connect 164.5.248.202:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.