seedtest
Offline 163.5.59.155:29015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 134/100
- 94/225
- 33/700
- 105/700
- 339/350
Quick answers
from the figures on this pageWipe schedule
How often does seedtest wipe, and when?
Its rhythm cannot be told from the wipes of seedtest on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 8 days 23 hours ago the current world was made.
Tag meanings
Which tags does seedtest carry, and what do they mean?
Tags published by seedtest, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show seedtest?
On Rust Metrics, seedtest sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does seedtest hold among Rust servers?
Ranking for seedtest: #15,405 on seven-day player hours, top 69% of all ranked servers.
What player count does seedtest carry?
seedtest is not responding; status offline, last seen 8 days 22 hours ago.
Operator and location
What location is seedtest hosted in?
No region tag on seedtest. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 163.5.59.155:29015.
What Rust version is seedtest on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by seedtest. Matching protocol is required to join. Let Steam update your game.
What is the uptime on seedtest, and is it online?
Reading: offline. seedtest last answered 8 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 20 October 2026.
Rules and settings
How is seedtest configured, and what rules are in force?
No gather rate appears in the name: seedtest. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is seedtest on?
Check: map. Procedural, generated by the game, on seedtest.
Join
What do you do to join seedtest?
Check: join. Open Rust, press F1, then enter client.connect 163.5.59.155:29015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.