JP_Solo/Duo
Online 163.44.98.246:28015 checked 11m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 23 · below 20 is lag, below 10 is badEntities
48 h range 113,717–116,363 · memory 4,241 MBUptime
6 days 0 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 133/100
- 36/225
- 13/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageWipe schedule
When does JP_Solo/Duo wipe?
To tell the rhythm of JP_Solo/Duo, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 6 days 1 hours ago the current world was made.
Tags
How should you read the tags on JP_Solo/Duo?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): Slots: 15; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from JP_Solo/Duo. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does JP_Solo/Duo appear in Rust Metrics lists and filters?
On Rust Metrics, JP_Solo/Duo sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does JP_Solo/Duo hold among Rust servers?
Player hours over seven days put JP_Solo/Duo at #5,788, in the top 26% of all ranked servers.
What is the population on JP_Solo/Duo?
Current headcount on JP_Solo/Duo: 0 players, 15 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Server
Where does JP_Solo/Duo sit?
No region comes from JP_Solo/Duo. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 163.44.98.246:28015.
What Rust version is JP_Solo/Duo on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by JP_Solo/Duo. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for JP_Solo/Duo?
Check: fps. Average 41 server fps over the last 48 hours, low of 23. Within range. Peak entity count: 116,363. Buildings, deployables and all else included. Reading: 4,693 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is JP_Solo/Duo, and is it online now?
Check: connection. JP_Solo/Duo is online at this moment. By its reported uptime, the last restart was roughly 6 days ago. Uptime for the last 5 full days: 119 of 120 hours, or 99%. Check: first contact. Rust Metrics logged it on 23 October 2026.
Map and rules
What rules does JP_Solo/Duo enforce, and what are its settings?
No gather rate appears in the name: JP_Solo/Duo. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is JP_Solo/Duo on?
From seed 85804905, the game generates the procedural map on JP_Solo/Duo. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto JP_Solo/Duo?
Check: join. Open Rust, press F1, then enter client.connect 163.44.98.246:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.